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 Post subject: A new weapon.
PostPosted: Thu Jun 30, 2011 12:33 am 
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Joined: Tue Jun 28, 2011 11:12 am
Posts: 137
Yes, overpowered.

FLAMETHROWEEEEEEEEEEEEEEEEEEEEEEEEEER.

It'd be overpowered on close range, but on medium-long, you're basically messed up. ESPECIALLY if you're shot into the back. It should kill anyone in a 5m radius. Or set them on fire.

Thoughts?!

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 Post subject: Re: A new weapon.
PostPosted: Thu Jun 30, 2011 12:34 am 
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Joined: Mon Jun 27, 2011 11:32 pm
Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
It would be fun to burn people and watch them die in utter agony. >:]

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JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
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 Post subject: Re: A new weapon.
PostPosted: Thu Jun 30, 2011 12:35 am 
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Joined: Tue Jun 28, 2011 11:12 am
Posts: 137
Rendered wrote:
It would be fun to burn people and watch them die in utter agony. >:]


Indeed! And it could be used to mess up the foliage on the map and such.

Click this.

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 Post subject: Re: A new weapon.
PostPosted: Thu Jun 30, 2011 12:37 am 
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Joined: Mon Jun 27, 2011 11:32 pm
Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
ChloChlo wrote:
Rendered wrote:
It would be fun to burn people and watch them die in utter agony. >:]


Indeed! And it could be used to mess up the foliage on the map and such.

Click this.


Burning down the enemy cover would be even funner!

Flame dynamics would be AWESOME!

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JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
Image
Proud to be a RwR forum moderator!


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 Post subject: Re: A new weapon.
PostPosted: Thu Jun 30, 2011 12:39 am 
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Joined: Tue Jun 28, 2011 11:12 am
Posts: 137
Rendered wrote:
ChloChlo wrote:
Rendered wrote:
It would be fun to burn people and watch them die in utter agony. >:]


Indeed! And it could be used to mess up the foliage on the map and such.

Click this.


Burning down the enemy cover would be even funner!

Flame dynamics would be AWESOME!


Imagine just rushing into a trench.
Or flaming up a tank. That'd force people to exit! Then you just finish them off.

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 Post subject: Re: A new weapon.
PostPosted: Thu Jun 30, 2011 12:42 am 
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Joined: Mon Jun 27, 2011 11:32 pm
Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
ChloChlo wrote:
Rendered wrote:
ChloChlo wrote:
Indeed! And it could be used to mess up the foliage on the map and such.

Click this.


Burning down the enemy cover would be even funner!

Flame dynamics would be AWESOME!


Imagine just rushing into a trench.
Or flaming up a tank. That'd force people to exit! Then you just finish them off.


And maybe, maybe there could be water towers that you could knock over with grenades to spread a flood of water, or fire hydrants in the twon/suburb.

IdeaSPLOSION!

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JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
Image
Proud to be a RwR forum moderator!


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 Post subject: Re: A new weapon.
PostPosted: Thu Jun 30, 2011 12:44 am 
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Joined: Tue Jun 28, 2011 11:12 am
Posts: 137
Molotov cocktails!
FUN!

Illumination in towns (light posts etc) and if a pole gets shot, the light there goes out. Stealth moar?!

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 Post subject: Re: A new weapon.
PostPosted: Thu Jun 30, 2011 12:45 am 
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Joined: Mon Jun 27, 2011 11:32 pm
Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
ChloChlo wrote:
Molotov cocktails!
FUN!

Illumination in towns (light posts etc) and if a pole gets shot, the light there goes out. Stealth moar?!


And you could shoot Flashlights from people's hands [See in another post, some other thread] to disarm them!

ARGH... my head hurts!

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JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
Image
Proud to be a RwR forum moderator!


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 Post subject: Re: A new weapon.
PostPosted: Thu Jun 30, 2011 2:06 am 
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Joined: Tue Jun 28, 2011 6:03 am
Posts: 51
Haha, you guys having fun?

Oh, and hudda hudda huh! BURN!

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There's some things you just can't control in life...that's what telekinesis is for.


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 Post subject: Re: A new weapon.
PostPosted: Thu Jun 30, 2011 2:09 am 
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Joined: Mon Jun 27, 2011 11:32 pm
Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
Blink wrote:
Haha, you guys having fun?


Very.

*BURN BABY BURN; DISCO INFERNO!*

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JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
Image
Proud to be a RwR forum moderator!


Top
 Profile  
 
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