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 Post subject: Can I Demo 0.572
PostPosted: Thu Jan 12, 2012 9:14 pm 
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Is there anyway I can demo version 0.572 without multiplayer? I have tried version 0.4 and I did enjoy it but it was missing a lot of content. I watched the youtube video of VerbalProcessing and saw a lot of changes since version 0.4 and really wanted to give the game another shot before deciding to buy the game.

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 Post subject: Re: Can I Demo 0.572
PostPosted: Thu Jan 12, 2012 9:19 pm 
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(Maybe) Pasik should add a 15 minute trial of the most current version, (Downloadable only 3 times from the same IP/Router) and also have the 0.4 demo. I do see the dilemma with the current demo.

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 Post subject: Re: Can I Demo 0.572
PostPosted: Fri Jan 20, 2012 3:01 am 
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i was going to actually make a thread with a similar theme but i suppose i'll just bump this instead.

I've been following this project for a while now, and as someone who tows the line between buying multiplayer games and pirating single player, i feel myself in a weird situation with this game in particular. I feel like your fans are being punished by not being allowed to participate in the beta anymore, and to be completely honest about it, i don't feel that there is enough content to justify purchasing it just to continue participating in said beta. The demo is missing a ton of content and i've found myself losing interest. I do realize why you've decided upon the current system but i do feel that you've made this decision in error.


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 Post subject: Re: Can I Demo 0.572
PostPosted: Fri Jan 20, 2012 9:11 am 
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The demo is indeed a bit obsolete but I am pretty sure that pasik was planing to update the demo with newer content and multiplayer (I don't know about restrictions).
I don't think that the fans are punished by not being able to participate into the beta. If you'd really be a real "fan" you'd gladly spend 5-6€ which is not much for such a great title. And contributing to a independent gaming project is well invested money anyway, especially if you enjoy the game as much as most of us do.
Pasik tried to introduce a donation option but unfortunately it didn't work out, since almost noone donated and you have to accept that he can't afford to develop a game (which takes most of his free time) for free.
In my humble opinion, the bucks are well invested and worth every cent. If you don't think so, then wait for an updated demo which shouldn't be long in coming (pasik may correct me if I'm wrong)


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 Post subject: Re: Can I Demo 0.572
PostPosted: Fri Jan 20, 2012 9:27 am 
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therein lies the fundamental flaw in the convo. your definition of worth is very different than mine. there is very little content in this game regardless of how you look at it. I could list 10 games off the top of my head that have 5 times the content for the same price. I'm not saying that out of spite, nor giving justifications for my lack of a purchase. If it isn't a multiplayer game, i don't buy it, period. There needs to be 20 hours of game play at the absolute minimum for me to even think about purchasing a game, and honestly, i haven't put 10 hours into this game since alpha. i would love multiplayer to be the thing that puts it over the edge, but to be frank, without trying it out, i won't be putting my monies into it.

I'm just posting my thoughts/feelings here because i want this game to be as amazing as it could be, hence why it has been on my radar for so long.


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 Post subject: Re: Can I Demo 0.572
PostPosted: Fri Jan 20, 2012 10:10 am 
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Quote:
therein lies the fundamental flaw in the convo. your definition of worth is very different than mine. there is very little content in this game regardless of how you look at it. I could list 10 games off the top of my head that have 5 times the content for the same price. I'm not saying that out of spite, nor giving justifications for my lack of a purchase. If it isn't a multiplayer game, i don't buy it, period.


Are you talking about the "full" or the "demo". As you obviously don't have the full beta, I suppose you are talking about the demo. I can't comment much about it since I played it only for max 5 minutes. This was enough for me to buy the game. I for myself didn't enjoy the demo much (I don't enjoy singleplayer games at all anyway, I get bored after a few minutes) but since I read about the multiplayer part of the full game I decided to buy the game in the next few minutes. I had a blast playing it multiplayer and I didn't regret my few bucks investment lol. Eventhough it's not that easy to find players to play with/against for now.


Quote:
There needs to be 20 hours of game play at the absolute minimum for me to even think about purchasing a game, and honestly, i haven't put 10 hours into this game since alpha. i would love multiplayer to be the thing that puts it over the edge, but to be frank, without trying it out, i won't be putting my monies into it. I'm just posting my thoughts/feelings here because i want this game to be as amazing as it could be, hence why it has been on my radar for so long.


You don't have to bloat a game with useless content to make it enjoyable... I will play for sure WAY more than 20 hours with this game, everything in multiplayer. Don't expect the single player part to be huge, this game is ALL about multiplayer fun.
It's not like the game would cost 20 bucks or something. Everyone should be able to pay a few bucks for a game if he thinks it could get big.
Of course I respect your thoughts, it's just that I could bet that you wouldn't regret to invest a few amount of money into project which imo will have a noticeable impact in the indie scene.
If I couldn't convince you, just be patient a bit more for a demo which will include multiplayer.


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 Post subject: Re: Can I Demo 0.572
PostPosted: Fri Jan 20, 2012 10:37 am 
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MissDjax wrote:
Are you talking about the "full" or the "demo". As you obviously don't have the full beta, I suppose you are talking about the demo. I can't comment much about it since I played it only for max 5 minutes. This was enough for me to buy the game. I for myself didn't enjoy the demo much (I don't enjoy singleplayer games at all anyway, I get bored after a few minutes) but since I read about the multiplayer part of the full game I decided to buy the game in the next few minutes. I had a blast playing it multiplayer and I didn't regret my few bucks investment lol. Eventhough it's not that easy to find players to play with/against for now.


It was a full beta up until a few months ago. I've been busy with real life and bf3 so haven't checked back in. i was very disappointed to find out that i wasn't able to participate in the beta anymore. There would be a LOT more people playing the mp if it was free during the beta process....


MissDjax wrote:
You don't have to bloat a game with useless content to make it enjoyable... I will play for sure WAY more than 20 hours with this game, everything in multiplayer. Don't expect the single player part to be huge, this game is ALL about multiplayer fun.
It's not like the game would cost 20 bucks or something. Everyone should be able to pay a few bucks for a game if he thinks it could get big.
Of course I respect your thoughts, it's just that I could bet that you wouldn't regret to invest a few amount of money into project which imo will have a noticeable impact in the indie scene.
If I couldn't convince you, just be patient a bit more for a demo which will include multiplayer.


if by "bloat" you mean that it's a bad thing to have 3-5 maps, the ability to select weapons, or even classes, and squad cmd functions.... These are things that have been asked for since early alpha. obviously these things take time, and resources. hopefully, as you stated, there will be an updated demo. I see no reason to drop almost $10 on a game with no replayability in its current form. This is why i truly believe that an error in judgement was made by charging so early in development. That being said, i do appreciate people like you and others who aren't as cynical as i am, and put their money in the right places :) I've just bought far too many games in my day to bother with something else that might collect dust


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 Post subject: Re: Can I Demo 0.572
PostPosted: Fri Jan 20, 2012 2:30 pm 
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I can't keep having the beta out there for free, if I intend to sell the full game for a price when it's final. The beta as it is now has approximately 57.2% of all the features that the full game will have at the point of release. If I'd make the current beta with all of its features into a free demo all of a sudden, it might be that for most of people the about 60% of the game content would be enough, and they wouldn't be interested to pay ~10$ just to get to see the remaining 40% and addons.

What comes to time estimations, 20-hour requirement for this game in most cases is severely over the game's scope. I might be wrong about these things, but I'd say 5-8 hours is more likely on target. A usual coop game session in map2 takes about half an hour and in map1 closer to one hour with mildly challenging gameplay settings, and given e.g. 5 maps in the full game, an average player might play the maps through once in single player, and once with a friend or two in coop.

Of course, there's the delightful bunch of people that might go beyond 20 hours of gameplay for various reasons. Others find enjoyment and replayability in single player for several iterations with the random starting situations and non-linear events, others like playing online against other players providing a completely different challenge compared to the AI.

As for the new demos I'm currently a bit lost what to do. I obviously can't make a demo that allows you to play both map1 and map2 with roof-access and mortar strikes and multiplayer, as that's basically what the full beta is.

I've had random thoughts about a free multiplayer-only version of the game with certain feature limitations, that would continue to co-exist with the full game after the final release. You wouldn't have rank progression and you'd be always just a private, essentially limiting you to a sidekick role, you wouldn't be able to use mortars, you'd have less grenades, you wouldn't have access to all weapons, etc.. but you could play all the maps and see all the content and events happen, you just wouldn't be able to do it all yourself, but you could participate nonetheless. Even if I'd go this route, the game would obviously need a server browser instead of manual IP/domain input and a dedicated server support, and at 0.572, the game isn't there yet.


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 Post subject: Re: Can I Demo 0.572
PostPosted: Fri Jan 20, 2012 5:49 pm 
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Location: Somewhere among the fog, watching you kill the AI.
pasik wrote:
I've had random thoughts about a free multiplayer-only version of the game with certain feature limitations, that would continue to co-exist with the full game after the final release. You wouldn't have rank progression and you'd be always just a private, essentially limiting you to a sidekick role, you wouldn't be able to use mortars, you'd have less grenades, you wouldn't have access to all weapons, etc.. but you could play all the maps and see all the content and events happen, you just wouldn't be able to do it all yourself, but you could participate nonetheless. Even if I'd go this route, the game would obviously need a server browser instead of manual IP/domain input and a dedicated server support, and at 0.572, the game isn't there yet.


Essentially, that plan idea is exactly like this one game King Arthur's Gold. As long as you have an account, you can play multiplayer, with limited features.

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JackMayol wrote:
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 Post subject: Re: Can I Demo 0.572
PostPosted: Fri Jan 20, 2012 11:46 pm 
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pasik wrote:
I've had random thoughts about a free multiplayer-only version of the game with certain feature limitations, that would continue to co-exist with the full game after the final release. You wouldn't have rank progression and you'd be always just a private, essentially limiting you to a sidekick role, you wouldn't be able to use mortars, you'd have less grenades, you wouldn't have access to all weapons, etc.. but you could play all the maps and see all the content and events happen, you just wouldn't be able to do it all yourself, but you could participate nonetheless. Even if I'd go this route, the game would obviously need a server browser instead of manual IP/domain input and a dedicated server support, and at 0.572, the game isn't there yet.


see i think you're selling the gaming community on the whole a bit short. I think MP is THE THING that will bring money in. I could really see this game taking off 3v3, 4v4, even 5v5 in mp, especially if you make the ai follow properly and take commands. Not to mention community support in map making and mods (if you allow that sort of thing). Yes you would need a gui for server browsing and a feature for a client side host feature, but i truly believe that the mp would be your bread and butter. PvP would bring a truly unique experience into this game that a randomly generated scenario just can't reproduce


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