It is currently Mon Dec 02, 2024 1:09 pm

RUNNING WITH RIFLES Multiplayer

test

Game servers 52 List provided by EpocDotFr | Players online 111


All times are UTC




Post new topic Reply to topic  [ 1 post ] 
Author Message
 Post subject: 1.65 released
PostPosted: Thu Apr 26, 2018 4:24 pm 
Offline
User avatar

Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
Changelogs v1.65:

  • maps: few modifications/fixes here and there
  • gameplay: backpack system revamped - accuracy and movement speed are now decreasing linearly by increasing encumbrance
  • weapons: commonness for elites to spawn with the M202 FLASH as secondary increased by 30%
  • weapons: Lahti L-39 now semi-auto with a 44% increased rate of fire and damage boosted by 25%
  • weapons: Buckshot Bess reloading speed increased by 25% and amount of projectiles increased by 50%
  • weapons: AA-12 FRAG slightly re-balanced - less spread when not moving, 12% blast radius increased
  • weapons: deployable mortar AI sight range decreased by 15%
  • weapons: TOW AI sight range decreased by 20%, player sight range increased by 10%
  • equipment: Claymore carrier is not forced to walk anymore
  • equipment: "Bandage" item added (Man vs. World gamemode only)
  • vehicles: decreased the DarkCat tank HP by 33%
  • Man vs. World: casual mode added - reduced enemy AI accuracy and high amount of bandage item drops
  • Man vs. World: low amount of bandage item drops for hard/veteran difficulty
  • deathmatch: added Copehill Down map to the map rotator
  • sounds: added more distinct sound effects on bullet character impact
  • sounds: stabbing an enemy now always plays a distinct sound when the hit connects
  • sounds: Desert Eagle shot sound reworked
  • fix: bug were soldiers were stucked on roofs of refinery tanks or churches fixed
  • fix: bug where Claymores didn't explode in Man vs World mode
  • misc: fuel barrels lethal explosion radius increased from 3 to 4m
  • misc: new "president" rank added for extremely high ranks - XP requirement is 10 million
  • online: changed password mechanism for official servers when playing through Steam; manual password no longer needed for new profiles, old profiles need to give it once more
  • character: added some animations specific to being without weapon
  • network: experimental mode to avoid out of sync and rubber banding due to unstable lag applied on all hosts
  • modding: added walk_footstep_interval and run_footstep_interval for character files, by default 0.45 and 0.3
  • modding: use class weapons can do vest equipment "untransform" for own vest repair with untransform_count set greater than 0
  • modding: added ability to enable character_spawn/die/kill events from game/server to script, see heal_on_kill.as
  • modding: update_inventory xml command can be given untransform_count to do vest repair for the given character, see heal_on_kill.as
  • modding: stab_receive sound key added in character
  • modding: stab_hit_any sound key in weapon, happens with any colliding stab/melee regardless of outcome

Changelogs v1.65 (PACIFIC DLC):

  • maps: removed one radio jammer location from Peleliu Airfield.
  • maps: optimized Guadalcanal and Peleliu Airfield
  • gameplay: adjusted weights of weapons in accordance with the new backpack mechanics
  • gameplay: reduced the RP avialable to AI Sentries, which should reduce their ability to spam call-ins
  • gameplay: reduced the frequency of AI using calls slightly
  • gameplay: restricted firing arcs on PT Boat Oerlikon Guns to prevent gunners from killing eachother
  • weapons: Type 99 Light MG with SCOPE variation has been added
  • weapons: added prone reload animations to Sentry MGs.
  • weapons: raised Flamethrower ranges slightly.
  • weapons: changed name of M1 Garand Field Modified Launcher to M1 Garand 60mm Launcher
  • weapons: M1 Garand 60mm Launcher - cost raised from 175 to 250, damage from 2.0 to 1.5, lowered rate of fire
  • weapons: adjusted accuracy of M1 Garand 60mm Launcher and Type100 Grenade Discharger while overencumbered
  • weapons: raised commonness of M1 Garand 60mm Launcher
  • weapons: raised commonness of Type 98 LMG, Type 11 LMG, M1919 Stinger, Thompson w/100rnd Drum, Type97 AT Rifle and Type 2 Machine Pistol
  • weapons: reduced magazine size of M1917 'Mobile' from 250 to 200
  • weapons: Type 96 Trench sight range from 1.5 to 1.6, recoil from 0.15 to 0.14, cost from 300 to 425
  • weapons: raised commonness of Type96 "Trench"
  • weapons: raised rate of fire of bolt-action weapons by 10% across the board
  • weapons: recoil recovery of Type 44 Carbine from 1.4 to 1.6
  • weapons: M1A1 Thompson recoil from 0.375 to 0.365
  • weapons: raised kill probability of M1911 and Officer variant from 0.8 to 1.05. Reduced kill-decay-start from 0.2 to 0.11
  • weapons: raised kill probability of Type 14 Nambu and Officer variant from 0.55 to 0.65. Reduced kill-decay-start from 0.275 to 0.25
  • weapons: all Pistols now change in faster, enabling them to be brought out more quickly in an emergency
  • weapons: reduced recoil of Type100 Folding Stock from 0.28 to 0.25, raised kill probability from 0.47 to 0.5
  • weapons: M1 Carbine and C96 Carbine cycle time from 0.15 to 0.135, cost from 8 to 15
  • weapons: M1919 Heavy MG and Type92 Heavy MG kill probability from 0.5 to 0.675, kill-decay-start from 0.4 to 0.6, AI sight range to 1.05
  • weapons: raised commonness of M1919 Heavy MG deploy and Type92 Heavy MG deploy being carried by AI
  • equipment: reduced the effectiveness of player's Sentry Armour against small-arms (no change to AI version). Players will also be stunned on their 2nd last layer of armour
  • equipment: increased damage of Demolition Charge from 15 to 24
  • sounds: added a new sound for the Stinger LMG
  • fix: optimized RAM consumption on a few maps that could cause a crash
  • fix: fixed bug with Binoculars' XP requirement.
  • fix: fixed M1 Garand Field Modified firing over cover issues
  • misc: adjusted cascading of secondary weapons in armoury


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group