I just bought this game yesterday and i can't start the game. Nothing is working
Keep getting the "rwr_config.exe has stopped working" error.
I've tried restart window, verify the files, reinstall DirectX, reinstall OpenAL and nothing worked
Can anyone help me :'(
Here's my log
Code:
12:20:31: Creating resource group General
12:20:31: Creating resource group Internal
12:20:31: Creating resource group Autodetect
12:20:31: SceneManagerFactory for type 'DefaultSceneManager' registered.
12:20:31: Registering ResourceManager for type Material
12:20:31: Registering ResourceManager for type Mesh
12:20:31: Registering ResourceManager for type Skeleton
12:20:31: MovableObjectFactory for type 'ParticleSystem' registered.
12:20:31: OverlayElementFactory for type Panel registered.
12:20:31: OverlayElementFactory for type BorderPanel registered.
12:20:31: OverlayElementFactory for type TextArea registered.
12:20:31: Registering ResourceManager for type Font
12:20:31: ArchiveFactory for archive type FileSystem registered.
12:20:31: ArchiveFactory for archive type Zip registered.
12:20:31: DDS codec registering
12:20:31: FreeImage version: 3.15.1
12:20:31: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
12:20:31: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,sti
12:20:31: Registering ResourceManager for type HighLevelGpuProgram
12:20:31: Registering ResourceManager for type Compositor
12:20:31: MovableObjectFactory for type 'Entity' registered.
12:20:31: MovableObjectFactory for type 'Light' registered.
12:20:31: MovableObjectFactory for type 'BillboardSet' registered.
12:20:31: MovableObjectFactory for type 'ManualObject' registered.
12:20:31: MovableObjectFactory for type 'BillboardChain' registered.
12:20:31: MovableObjectFactory for type 'RibbonTrail' registered.
12:20:31: *-*-* OGRE Initialising
12:20:31: *-*-* Version 1.7.4 (Cthugha)
12:20:31: initializing graphics
12:20:31: loading plugins
12:20:31: Loading library RenderSystem_Direct3D9
12:20:31: Installing plugin: D3D9 RenderSystem
12:20:31: D3D9 : Direct3D9 Rendering Subsystem created.
12:20:31: D3D9: Driver Detection Starts
12:20:31: D3D9: Driver Detection Ends
12:20:31: Plugin successfully installed
12:20:31: initializing render system
12:20:31: option: Allow NVPerfHUD, current value: No
12:20:31: possible value: Yes
12:20:31: possible value: No
12:20:31: option: FSAA, current value: 0
12:20:31: possible value: 0
12:20:31: possible value: 2
12:20:31: possible value: 4
12:20:31: possible value: 8
12:20:31: possible value: 8 [Quality]
12:20:31: option: Floating-point mode, current value: Fastest
12:20:31: possible value: Fastest
12:20:31: possible value: Consistent
12:20:31: option: Full Screen, current value: Yes
12:20:31: possible value: Yes
12:20:31: possible value: No
12:20:31: option: Rendering Device, current value: Monitor-1-NVIDIA GeForce GTX 950M
12:20:31: possible value: Monitor-1-NVIDIA GeForce GTX 950M
12:20:31: option: Resource Creation Policy, current value: Create on all devices
12:20:31: possible value: Create on all devices
12:20:31: possible value: Create on active device
12:20:31: option: VSync, current value: No
12:20:31: possible value: Yes
12:20:31: possible value: No
12:20:31: option: VSync Interval, current value: 1
12:20:31: possible value: 1
12:20:31: possible value: 2
12:20:31: possible value: 3
12:20:31: possible value: 4
12:20:31: option: Video Mode, current value: 800 x 600 @ 32-bit colour
12:20:31: possible value: 640 x 400 @ 32-bit colour
12:20:31: possible value: 640 x 480 @ 32-bit colour
12:20:31: possible value: 800 x 600 @ 32-bit colour
12:20:31: possible value: 1024 x 768 @ 32-bit colour
12:20:31: possible value: 1152 x 864 @ 32-bit colour
12:20:31: possible value: 1280 x 600 @ 32-bit colour
12:20:31: possible value: 1280 x 720 @ 32-bit colour
12:20:31: possible value: 1280 x 768 @ 32-bit colour
12:20:31: possible value: 1280 x 800 @ 32-bit colour
12:20:31: possible value: 1280 x 960 @ 32-bit colour
12:20:31: possible value: 1280 x 1024 @ 32-bit colour
12:20:31: possible value: 1360 x 768 @ 32-bit colour
12:20:31: possible value: 1366 x 768 @ 32-bit colour
12:20:31: possible value: 1400 x 1050 @ 32-bit colour
12:20:31: possible value: 1440 x 900 @ 32-bit colour
12:20:31: possible value: 1600 x 900 @ 32-bit colour
12:20:31: possible value: 1680 x 1050 @ 32-bit colour
12:20:31: possible value: 1920 x 1080 @ 32-bit colour
12:20:31: option: sRGB Gamma Conversion, current value: No
12:20:31: possible value: Yes
12:20:31: possible value: No
12:20:31: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
12:20:31: D3D9 : RenderSystem Option: Floating-point mode = Fastest
12:20:31: D3D9 : RenderSystem Option: VSync Interval = 1
12:20:31: D3D9 : RenderSystem Option: FSAA = 0
12:20:31: D3D9 : RenderSystem Option: Full Screen = No
12:20:31: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
12:20:31: D3D9 : RenderSystem Option: VSync = Yes
12:20:31: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
12:20:31: render system initialized
12:20:31: initializing render window
12:20:31: CPU Identifier & Features
12:20:31: -------------------------
12:20:31: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-6300HQ CPU @ 2.30GHz
12:20:31: * SSE: yes
12:20:31: * SSE2: yes
12:20:31: * SSE3: yes
12:20:31: * MMX: yes
12:20:31: * MMXEXT: yes
12:20:31: * 3DNOW: no
12:20:31: * 3DNOWEXT: no
12:20:31: * CMOV: yes
12:20:31: * TSC: yes
12:20:31: * FPU: yes
12:20:31: * PRO: yes
12:20:31: * HT: no
12:20:31: -------------------------
12:20:31: D3D9 : Subsystem Initialising
12:20:31: Registering ResourceManager for type Texture
12:20:31: Registering ResourceManager for type GpuProgram
12:20:31: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES Config (c) Osumia Games 2017", 800x600 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1
12:20:31: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES Config (c) Osumia Games 2017' : 800x600, 32bpp
12:20:31: D3D9: Vertex texture format supported - PF_A8R8G8B8
12:20:31: D3D9: Vertex texture format supported - PF_B8G8R8A8
12:20:31: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
12:20:31: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
12:20:31: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
12:20:31: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
12:20:31: D3D9: Vertex texture format supported - PF_R8G8B8A8
12:20:31: D3D9: Vertex texture format supported - PF_DEPTH
12:20:31: D3D9: Vertex texture format supported - PF_FLOAT16_R
12:20:31: D3D9: Vertex texture format supported - PF_FLOAT32_R
12:20:31: D3D9: Vertex texture format supported - PF_FLOAT16_GR
12:20:31: D3D9: Vertex texture format supported - PF_FLOAT32_GR
12:20:31: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
12:20:31: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
12:20:31: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
12:20:31: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
12:20:31: RenderSystem capabilities
12:20:31: -------------------------
12:20:31: RenderSystem Name: Direct3D9 Rendering Subsystem
12:20:31: GPU Vendor: nvidia
12:20:31: Device Name: Monitor-1-NVIDIA GeForce GTX 950M
12:20:31: Driver Version: 23.21.13.8871
12:20:31: * Fixed function pipeline: yes
12:20:31: * Hardware generation of mipmaps: yes
12:20:31: * Texture blending: yes
12:20:31: * Anisotropic texture filtering: yes
12:20:31: * Dot product texture operation: yes
12:20:31: * Cube mapping: yes
12:20:31: * Hardware stencil buffer: yes
12:20:31: - Stencil depth: 8
12:20:31: - Two sided stencil support: yes
12:20:31: - Wrap stencil values: yes
12:20:31: * Hardware vertex / index buffers: yes
12:20:31: * Vertex programs: yes
12:20:31: * Number of floating-point constants for vertex programs: 256
12:20:31: * Number of integer constants for vertex programs: 16
12:20:31: * Number of boolean constants for vertex programs: 16
12:20:31: * Fragment programs: yes
12:20:31: * Number of floating-point constants for fragment programs: 224
12:20:31: * Number of integer constants for fragment programs: 16
12:20:31: * Number of boolean constants for fragment programs: 16
12:20:31: * Geometry programs: no
12:20:31: * Number of floating-point constants for geometry programs: 0
12:20:31: * Number of integer constants for geometry programs: 0
12:20:31: * Number of boolean constants for geometry programs: 0
12:20:31: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
12:20:31: * Texture Compression: yes
12:20:31: - DXT: yes
12:20:31: - VTC: no
12:20:31: - PVRTC: no
12:20:31: * Scissor Rectangle: yes
12:20:31: * Hardware Occlusion Query: yes
12:20:31: * User clip planes: yes
12:20:31: * VET_UBYTE4 vertex element type: yes
12:20:31: * Infinite far plane projection: yes
12:20:31: * Hardware render-to-texture: yes
12:20:31: * Floating point textures: yes
12:20:31: * Non-power-of-two textures: yes
12:20:31: * Volume textures: yes
12:20:31: * Multiple Render Targets: 4
12:20:31: - With different bit depths: yes
12:20:31: * Point Sprites: yes
12:20:31: * Extended point parameters: yes
12:20:31: * Max Point Size: 10
12:20:31: * Vertex texture fetch: yes
12:20:31: * Number of world matrices: 0
12:20:31: * Number of texture units: 8
12:20:31: * Stencil buffer depth: 8
12:20:31: * Number of vertex blend matrices: 0
12:20:31: - Max vertex textures: 4
12:20:31: - Vertex textures shared: no
12:20:31: * Render to Vertex Buffer : no
12:20:31: * DirectX per stage constants: yes
12:20:31: ***************************************
12:20:31: *** D3D9 : Subsystem Initialised OK ***
12:20:31: ***************************************
12:20:31: DefaultWorkQueue('Root') initialising on thread 00866128.
12:20:31: DefaultWorkQueue('Root')::WorkerFunc - thread 0646A0D0 starting.
12:20:31: Particle Renderer Type 'billboard' registered
12:20:31: DefaultWorkQueue('Root')::WorkerFunc - thread 0646A100 starting.
12:20:31: DefaultWorkQueue('Root')::WorkerFunc - thread 0646A130 starting.
12:20:31: DefaultWorkQueue('Root')::WorkerFunc - thread 0646A190 starting.
12:20:31: render window initialized
12:20:31: Added resource location 'media/textures_config' of type 'FileSystem' to resource group 'General'
12:20:31: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
12:20:31: Added resource location 'media/config.pak' of type 'Zip' to resource group 'General'
12:20:31: Parsing scripts for resource group Autodetect
12:20:31: Finished parsing scripts for resource group Autodetect
12:20:31: Parsing scripts for resource group General
12:20:31: Parsing script menusystem.material
12:20:31: Parsing script chinese_basic_font_025.fontdef
12:20:31: Parsing script chinese_basic_font_050.fontdef
12:20:31: Parsing script chinese_basic_font_100.fontdef
12:20:31: Parsing script chinese_basic_font_outline_025.fontdef
12:20:31: Parsing script chinese_basic_font_outline_050.fontdef
12:20:31: Parsing script chinese_basic_font_outline_100.fontdef
12:20:31: Parsing script chinese_input_font_outline_025.fontdef
12:20:31: Parsing script chinese_input_font_outline_050.fontdef
12:20:31: Parsing script chinese_input_font_outline_100.fontdef
12:20:31: Parsing script latin1_basic_font_025.fontdef
12:20:31: Parsing script latin1_basic_font_050.fontdef
12:20:32: Parsing script latin1_basic_font_100.fontdef
12:20:32: Parsing script latin1_basic_font_outline_025.fontdef
12:20:32: Parsing script latin1_basic_font_outline_050.fontdef
12:20:32: Parsing script latin1_basic_font_outline_100.fontdef
12:20:32: Parsing script latin1_input_font_outline_025.fontdef
12:20:32: Parsing script latin1_input_font_outline_050.fontdef
12:20:32: Parsing script latin1_input_font_outline_100.fontdef
12:20:32: Parsing script russian_basic_font_025.fontdef
12:20:32: Parsing script russian_basic_font_050.fontdef
12:20:32: Parsing script russian_basic_font_100.fontdef
12:20:32: Parsing script russian_basic_font_outline_025.fontdef
12:20:32: Parsing script russian_basic_font_outline_050.fontdef
12:20:32: Parsing script russian_basic_font_outline_100.fontdef
12:20:32: Parsing script russian_input_font_outline_025.fontdef
12:20:32: Parsing script russian_input_font_outline_050.fontdef
12:20:32: Parsing script russian_input_font_outline_100.fontdef
12:20:32: Finished parsing scripts for resource group General
12:20:32: Parsing scripts for resource group Internal
12:20:32: Finished parsing scripts for resource group Internal
12:20:32: OverlayElementFactory for type TextArea2 registered.
12:20:32: Command line parameters:
12:20:32: Texture: config_background.png: Loading 1 faces(PF_A8R8G8B8,640x480x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,640x480x1.
12:20:32: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
12:20:32: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
12:20:32: Config file load failed, file C:\Users\TankerChu\AppData\Roaming\Running with rifles\config.xml
12:20:32: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
12:20:32: Render devices = 1
12:20:32: Acceptable resolutions = 18
12:20:32: application start done
12:20:32: rendering the first frame
12:20:32: Texture: latin1_basic_font_outline_050.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.