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Joined: Mon Jun 27, 2011 11:59 am Posts: 2856
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Changelog v1.51:- maps: few tweaks here and there
- weapons: rare ARES Shrike light machinegun with 6 burst-shots and 60 rounds added as giftbox reward - can only be operated prone or crouched
- weapons: very rare PAW-20 semi-auto grenade launcher added - fires 20mm grenades which detonate on impact
- weapons: Claymore trigger radius raised from 0.65m to 1.2m
- weapons: lowered the sound volume of the MG-42 shot. No more ear bleeding
- equipment: "wrench" is now called "small wrench"
- equipment: "large wrench" added as a Supply quad resource only - repairs 50% more but more expensive
- equipment: C4 now also added as a Supply quad resource
- equipment: Vest-III's last layer puts the wearer into wounded state if hit by a bullet instead of being dead
- vehicles: slightly lowered the speed limiter to match the avg running speed of the soldiers
- campaign: adding the wrench to the armory
- invasion: AI distribution in the map "Misty Heights" (map14) has been tweaked (most official servers have been tweaked since a few weeks already)
- dominance: claymore not exploding but disappearing on enemy character collision fixed
- dominance: wrench was missing
- misc: kill combos reworked to allow better combo bonus on high multi-kills. Smaller combo bonuses are also more effective
- misc: added an under repair flag for the AI to not drive/enter a vehicle while being repaired
- misc: equipment hud images realignment
- fix: crash fixed when inventory is open and the game resets itself, related to online
- fix: fence/wall combo now use the penetration of the wall instead of the fence
- fix: map attack and defense map target markers not being applied with zoom in all cases
- fix: anti-air emplacement after map restart after getting defeated caused radio call drops to show up non-functional
- fix: some trench walls weren't climbable
- fix: fixed a bug with AI vehicle usage causing abandoning of the vehicle sometimes
- fix: fixed building base top material issue
- online: sync join connect at game init: if it fails for a valid reason (like server full), cancel reconnects
- campaign: fixed a bug with campaign stats and continuation option not showing up after leaving the last map
- modding: data*.pak files with various shader programs, materials and particle scripts have been extracted into vanilla for easier overriding
- modding: added support for package specific loading screen visual: splash.png
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