reference:https://en.wikipedia.org/wiki/M88_Recovery_Vehicle bases design
http://static.progressivemediagroup.com ... covery.jpgConcept: the m88a2 would be a co-op only vehicle designed around support, as such it would act as a limited armory and battlefield repair vehicle.
features
rear right: stash location, allows players to stash weapons on the field or use their stash from the front line.
rear left: limited armory:item list bellow
rear center: repair crane, used to repair vehicles at a moderate range, repairs 3 HP on use but has a "cooldown time" of 1 minute, meaning it is not used for mass repairing and the wrenches will still be better. (this thing is for repairing things like tanks and APC's after a battle.)
SEATS
driver
enters: front left
does: drives
AI use: NO
gunner
enters: front right
use: their gun
firing limited: can't fire at rear
repair tech
enters: rear center
use: the repair crane
limit: is limited to repairing at "turret head" location, that said the turret has a good distance from the vehicle.
repair limit: has a "30" second cool down, which will be shown by "recoil" once used the crane will recoil back into the vehicle and can not be used to back at full extension. (I know this is possible, just requires matching the retriger time and cooldown time... yes I Have been messing with recoil animations)
limited armory holds
faction: RPG, supressed pistol
all: medkit, wrench, grenades, cover deploys
armors: vest II, camo suit
unlocks: NOTHING, can not be used to unlock weapons in main armory.