1) go to
https://www.blender.org/ and download the latest version (as of today 2.77a proved as working - future version will probably work as well).
2) Install Blender.
3) go to
https://code.google.com/archive/p/blend ... /downloads and download the latest add-on to export Blender models to *.mesh files which is a binary polygonal format that can be read by RWR (as of today blender2ogre 0.6.0 - future version will probably work as well).
4) Use Blender's interface, under user-preferences, click addons, click "install-addon", and select io_export_ogreDotScene.py
5) now you can select the model you imported/created and click file>export>Ogre 3D and it will export the required *.mesh file and a *.scene file, a *.material file and a *.mesh.xml (all not required for RWR.)
6) this is optional: you can install a tool called "OGRE meshy" which is a *.mesh file visualization tool (you can then directly double-click a *.mesh file and it will render it)
IMPORTANT: if 5) doesn't export a *.mesh file but only a *.mesh.xml file you will have to download a dependancy like in the note below (from the README.TXT in the Ogre exporter archive you downloaded in 3) ):
Code:
In order to create binary Ogre meshes, you need OgreXMLConverter.
Try to use the latest Ogre tools, at the moment that would be 1.7
Windows
1. Download the latest Ogre Command-line tools from
http://www.ogre3d.org/download/tools
2. Install to the default location.
3. See "Setting Tool Paths" section if .mesh files
are not exported to configure the tools.
Let me know if the "IMPORTANT" part is required or not, I am not sure as it has been a long time ago