Alright guys, I released the little 1.9 update which brings the mod up to date with the current Running with Rifles.
Changelog:
-Fixed issue with carry items in campaign mode.
-changed pistol animation set to use new running anims added in RWR. Two-handed firing animations are still used because I like them more.
-adjusted explosive damages to utilize new mechanics added to RWR; Anti-Tank Rifles can now defeat body armour.
-added binoculars, since they were added to Running with Rifles.
There is one known issue: AI Soldiers running around with Pistols will not hold them correctly. Fixing this is out of my hands; it would have to be done by the RWR Developers. Technically speaking it appears that "Carry in Two Hands=0" only works on weapons in the secondary slot; while my AI Soldiers are using a 'cheat Pistol' which takes up the primary slot until they die.
Please report any new problems - I check the forums bi-daily
