JackMayol wrote:
Just tested the mod myself for 5 minutes, pretty cool stuff.
I took a few notes:
1) I would make survivor vests (and all the vests in general maybe) to disappear when dropped. You can do that by adding time_to_live_out_in_the_open="0.0" in the carry_item tag of the vest file(s)
2) the mounted MG (didn't test minigun) is EXTREMELY powerful, and it one-shots and enemy even at max range. A faction could bunker themselves and place several MGs so that it would be absolutely impossible to rush it, no matter what
3) you might want to rename the neutral faction to something else? faction name="Neutral" in neutral.xml
4) crossbow having a proper reload animation would be nice
5) in general, if you think a faction is too strong, better lower the amount of them rather than weaken them and raise their amount. It's better for performance and also network bandwidth in case you want to run a server. The more units/objects on the field, the more you need to sync.
6) I would change the drop rate of weapons as else you have tons of every possible weapon lying around. in the weapon file you could for example add something like drop_count_factor_on_death="0.4" which would mean that the probability that a weapon would be dropped on death is 40%
7) as for the AI not using vehicles, the only additional option would be that only the owner of the vehicle would be able to use it. It doesn't help much as you would want all the humans to use them, just not the zombies. This would require changes in the code, might be possible in the future, not promising anything though
Those are just suggestions with the little amount of time I tested the mod. No need to take anything into consideration, of course

EDIT: we actually just exposed death, body_fall, throw and stab sounds now for the next update so that you can already look for custom sounds for those.
Thanks much for the feedback! Its great to see support and people enjoy the additions I have been making. I will leave a reply to respond to all of your comments. They are very helpful and I will be tweaking according to the feedback.

1. All armors and weapons do have a despawn time set to 100, which for now may be a lot. So il adjust their drop rates and despawn time.
2. Miniguns are super powerful, but can only be used by the player as AI are disabled from using them to prevent the zombie faction from using turrets. Its a global thing as far as I can see, though I do want to fix this in the future. It is then il look to seriously rebalance turrets.
3. The faction "Neutral" must be named so in order for the game to accept 4 factions playing at once, if it was named anything else, it would break. Though changing the name has crossed my mind too.
4. I mainly do light coding, not animation sadly, but if someone could step up and offer assistance, I would love to update the animations!
5. As I add new things to the mod, I will be nerfing the overpowered items as well as tweaking spawn rates. As it stands, no faction currently even spawns at the vanilla 1.0 rate, but at .37, .50, and .85. Even combined the spawn rate should not exceed a 3 army vanilla match to my knowledge. But I definitely will be keeping more of an eye towards things that might bog down performance and bandwidth for servers.
6. Though I haven't focused on it yet, you make a solid point when it comes to adjusting drop rates! And it definitely will be something il be fixing here for the next update.
7. Now what you suggest is actually beyond my coding capability, if you can do it or know someone that can, I would absolutely love to talk to you or that person and help expand on that and every other point you've made!
Also i'm sorry I cant understand what you included in your edit, can you explain further?
Thanks much for the feedback, feel free to leave another comment or pm me if you want to talk more about suggestions or directly helping me! But it of course, is always your choice. Thank you again!