First off, Running with Rifles is an awesome game, especially so considering it was made by one man. However, there are a few ways RWR could be even more awesome than it already is.
Note: I may add more things to this as I think/remember them.
Secondary slotThis suggestion feeds mainly into my equipment one (next paragraph) but basicly, this is ,as the name suggests, a
secondary slot. The members of each team would spawn with their usual weapon (primary slot) and a
pistol in their secondary slot. These two slots would be switched by pressing the q button.
Regarding classes / EqupimentI do NOT think that classes would be good for this game, rather add
equipment to the game, which would be in
special boxes of a different colour. These would spawn on whichever team had the
least boxes, so if green had 5 and grey had 4 the next would spawn at grey (thanks to whoever it was who put that suggestion in another topic, its an awesome idea)
Now, these special boxes can only be opened by knife and would give out
special equipment (randomly picked) which, when picked up, would use up either there primary or secondary slot, so they still have a weapon. This means that if you found a med kit (for example) it would take up your secondary slot, so you can still be an effective fighter, but if you found a grenade launcher it would take up your primary, so your team mates would have to protect you. In addition, when the person carrying spectal equipment dies, he
does not drop the equipment, increasing the importance of teammates protection.
EDIT: If swapped, the special equipment will fall to the floor like a normal weapon, but will have a glow effect around it(maybe a circle similar to the play circle?), and last 30 seconds, at which point it will disappear when the net special crate spawns
Equipment- Med kit: This takes up your secondary (pistol) slot, allows you to
revive teammates who haven't respawned, but will take a few seconds to do so, and have a cool down of about twice the revival time. A small red
+ would float above the character, visible to both teams (debatable), so people know who to protect and who to target.
- Mortar radio: This takes up your primary (g36, ak47 etc) slot, so teammates will have to protect whoever is carrying it, as they will only have a pistol. This allows the carrier to
call in a mortar strike every (one? two?) minutes. A mortarey symbol would appear above the carrier's head visible to friendlies only, until they call in one mortar strike, at which point both teams will be able to see it.
-Mobile spawn: This takes up your secondary slot, and, when placed, will
act as a normal spawn until X people have spawned on it. As it acts as a normal spawn, a team couldn't simply rush in, place a MS, and have there army spawn inside the enemy base, because, as with normal spawns, teammates cannot spawn when enemies are nearby.
-Grenade Launcher: This takes up your primary slot, and fires one of your grenades like a bullet, but with less velocity. These fired grenades will
explode on impact with any non-enviroment thing it hits,
including vehicles when they are added. Because of this, the grenade launcher an effective
anti-vehicle weapon, but as it does not arc upwards, and therefore cannot go anywhere a bullet couldn't as well as being slower, it is
not an overpowered-explosions-everywhere device.
-Flare gun: This takes up your secondary slot and when used, fires a flare into the air (yay poetry). This will cause a
pop up in the top left "A flare has been fired near XXXX" and will also
highlight the area where the flare was fired on the map. Both of these will be
visible to both teams, regardless of who fired it. This will be useful when as a signal to start a planned attack on an enemy base, or to distract and confuse the enemy.
Other IdeasThis will be the section where i post things that do not fit into other areas, or that fit into more than one.
-Sniper rifle/scope: possibly special crate equipment, gun would be bolt action and very loud and distinguishable (AI: "SNIPER!!!"), have no other effects when stood up or moving, when crouching and still the screen allows you to see a bit further, and when prone (and still if crawling is added) you can see a bit further that that.
-Vehicles: no tanks, maybe unarmed apcs, defiantly jeeps/humvees. jeeps/humvess have 1 driver and 3 passengers (shooting out of windows?)(awesome car chases?) take one or two hits with grenades to take out, apcs have 1 driver and 6/7 passengers (no shooting out windows so no driving up to an enemy base and shooting everyone before enough grenades hit), slower than jeeps/humvees but can take 4/5 greandes before being disabled.
Both vehicles, when destroyed leave a (destructible) carcass behind, as temporary cover.
GameplayThis area will be where I put ideas that do not add equipment, weapons etc to the game, but rather add mechanics that would be helpful if they where added into the game.
-Chatting: I think that there should be two forms of chat, the current bubble chat, and a server wide chat, both of which will be visible to anyone. This way, teams could say: "everyone on grey to XXXX, to discuss battle plans" and then use bubble chat to plan it out (sneaky spies could use this opportunity well

).