Hi, I'm using Arch Linux 64 bit with Xfce4. I have tried all the tricks of removing libgcc, libc++, libxcb, libz, and reinstalling OpenAL drivers (32 and 64 bit), but I still can't launch the game. This is what I get after trying to run launch_game:
Code:
makos RunningWithRifles $ Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
DDS codec registering
FreeImage version: 3.15.1
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,sti
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
*-*-* OGRE Initialising
*-*-* Version 1.7.2 (Cthugha)
: initializing graphics
: loading plugins
Loading library lib/RenderSystem_GL.so
Installing plugin: GL RenderSystem
OpenGL Rendering Subsystem created.
libGL error: unable to load driver: r600_dri.so
libGL error: driver pointer missing
libGL error: failed to load driver: r600
libGL error: unable to load driver: swrast_dri.so
libGL error: failed to load driver: swrast
Plugin successfully installed
: initializing render system
: option: Display Frequency, current value: 60 MHz
: possible value: 60 MHz
: option: FSAA, current value: 0
: possible value: 0
: possible value: 2
: possible value: 4
: possible value: 8
: option: Full Screen, current value: Yes
: possible value: No
: possible value: Yes
: option: RTT Preferred Mode, current value: FBO
: possible value: FBO
: possible value: PBuffer
: possible value: Copy
: option: VSync, current value: No
: possible value: No
: possible value: Yes
: option: Video Mode, current value: 1600 x 900
: possible value: 640 x 480
: possible value: 720 x 480
: possible value: 800 x 600
: possible value: 848 x 480
: possible value: 1024 x 768
: possible value: 1152 x 768
: possible value: 1280 x 720
: possible value: 1280 x 800
: possible value: 1280 x 854
: possible value: 1440 x 900
: possible value: 1600 x 900
: option: sRGB Gamma Conversion, current value: No
: possible value: No
: possible value: Yes
: render system initialized
: initializing render window
CPU Identifier & Features
-------------------------
* CPU ID: AuthenticAMD: AMD A8-4500M APU with Radeon(tm) HD Graphics
* SSE: yes
* SSE2: yes
* SSE3: yes
* MMX: yes
* MMXEXT: yes
* 3DNOW: no
* 3DNOWEXT: no
* CMOV: yes
* TSC: yes
* FPU: yes
* PRO: yes
* HT: no
-------------------------
******************************
*** Starting GLX Subsystem ***
******************************
GLRenderSystem::_createRenderWindow "RUNNING WITH RIFLES Launcher (c) Modulaatio Games 2015", 640x480 windowed miscParams: FSAA=0 displayFrequency=60 MHz gamma=No vsync=Yes
X Error of failed request: BadValue (integer parameter out of range for operation)
Major opcode of failed request: 155 (GLX)
Minor opcode of failed request: 24 (X_GLXCreateNewContext)
Value in failed request: 0x0
Serial number of failed request: 30
Current serial number in output stream: 31
Any ideas?