After spending an amount of time I probably shouldn't have on testing this out (another reminder that I ought to use rigged campaign starts for mod tests), I've learned a few things.
Unfortunately, it seems that having a necromorph in the driver's seat before, during, and after the vehicle's spawn point's capture does nothing to prevent it from being claimed by the conquering faction. It'll mark the vehicle as stolen, but I don't know if that prevents troop offsets from applying - and, even if it does, the "stolen" property is still temporary.
On a more helpful note, it seems that the "one_per_faction" setting does prevent the vehicle from being claimed by other factions. I'm beginning to wonder if this is actually how I could get multiple vehicle types to spawn on the same tag, but that's still just a theory.
Edit: I did some research and found out that this does actually allow multiple vehicles of the same tag to spawn for a faction. As the name of the parameter suggests, you only get one, but you could potentially have a wide variety of unique vehicles to occupy a map's slots. It's worth noting that the "reserves_spawn_point" setting is needed, otherwise you end up with multiple vehicles of the same tag piling up in the same spawn point and potentially telefragging eachother (and any infantrymen unfortunate enough to be standing nearby) via physics.
On a more confusing, but potentially helpful note, my attempt at coaxing the zombies into a wreck produced an unusual result. I couldn't get them to board it without a driver's seat and, naturally, a wreck lacking wheels isn't exactly supposed to be driving. The game crashed, however, when I tried to set the speeds to 0. It didn't when I set acceleration to 0, so I settled with that.
This produced the unusual effect of vehicles driving around when "offline" and out of the player's sight, but coming to a complete halt when switched "online" in the active part of the map around the player. I think I might just retain this quirk; it adds an element of unpredictability, even as much as it might be confusing for a static husk to get up and leave after a first encounter.
_________________ I'M COOKIN' WITH GAS! I've got a handful of vertebrae and a headful of mad! Yeah! That's your spinal cord, baby! Dig it! Who's the man? I'm the man! I'm a bad man! How bad? Real bad! I'm a 12.0 on the 10.0 scale of badness!
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