Quote:
Exalt would probably be far more reliant on quick and calculated hits rather than open combat, preferring to let Xcom take the hits while they can swoop in to claim the win.
Essentially, yeah. EXALT doesn't do well in prolonged fights. Once enemy reinforcements arrive, things get exponentially harder for EXALT. Best way to play them is to take small strike teams and capture the enemy's lightly defended outposts and cut off their supplies and manpower (whereas the Aliens and XCOM have the muscle to slug it out head-on.)
Quote:
In my opinion, I think the Aliens should have the strongest weaponry while Xcom could have the best armour (explained by reverse engineering Alien tech to keep their soldiers alive,) in order to counter this.
I like this. Unstoppable force vs. an immovable object.
Quote:
This change also gives the aliens a feasible anti-armour setup.
I had meant to mention this, but yeah. Considering EXALT and XCOM have special vehicles that suit their playstyles, having the Aliens forego special vehicles for enhanced anti-armor capabilities would work out nicely.
Quote:
The blaster launcher is still next to impossible to aim...
Going to rework it before this next update. Probably make it burst-fire instead of scatter.
Thanks for the input!