Sorry for not coming back for this long. Just tried the new version (RUNNING WITH RIFLES demo beta 0.67), and I still have the same problem.
Running it with "safemode" gets me an unhandled win32 exception. I am posting the rwr_game.log, but I'm pretty sure that the game did not save a log from the run with "safemode", since the file is older.
Any ideas?
Code:
16:58:30: Creating resource group General
16:58:30: Creating resource group Internal
16:58:30: Creating resource group Autodetect
16:58:30: SceneManagerFactory for type 'DefaultSceneManager' registered.
16:58:31: Registering ResourceManager for type Material
16:58:31: Registering ResourceManager for type Mesh
16:58:31: Registering ResourceManager for type Skeleton
16:58:31: MovableObjectFactory for type 'ParticleSystem' registered.
16:58:31: OverlayElementFactory for type Panel registered.
16:58:31: OverlayElementFactory for type BorderPanel registered.
16:58:31: OverlayElementFactory for type TextArea registered.
16:58:31: Registering ResourceManager for type Font
16:58:31: ArchiveFactory for archive type FileSystem registered.
16:58:31: ArchiveFactory for archive type Zip registered.
16:58:31: DDS codec registering
16:58:31: FreeImage version: 3.13.1
16:58:31: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
16:58:31: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
16:58:31: Registering ResourceManager for type HighLevelGpuProgram
16:58:31: Registering ResourceManager for type Compositor
16:58:31: MovableObjectFactory for type 'Entity' registered.
16:58:31: MovableObjectFactory for type 'Light' registered.
16:58:31: MovableObjectFactory for type 'BillboardSet' registered.
16:58:31: MovableObjectFactory for type 'ManualObject' registered.
16:58:31: MovableObjectFactory for type 'BillboardChain' registered.
16:58:31: MovableObjectFactory for type 'RibbonTrail' registered.
16:58:31: *-*-* OGRE Initialising
16:58:31: *-*-* Version 1.7.2 (Cthugha)
16:58:31: : initializing graphics
16:58:31: : loading plugins
16:58:31: Loading library RenderSystem_Direct3D9
16:58:35: Installing plugin: D3D9 RenderSystem
16:58:35: D3D9 : Direct3D9 Rendering Subsystem created.
16:58:36: D3D9: Driver Detection Starts
16:58:36: D3D9: Driver Detection Ends
16:58:36: Plugin successfully installed
16:58:36: Loading library Plugin_CgProgramManager
16:58:38: Installing plugin: Cg Program Manager
16:58:38: Plugin successfully installed
16:58:38: Loading library Plugin_OctreeSceneManager
16:58:39: Installing plugin: Octree & Terrain Scene Manager
16:58:39: Plugin successfully installed
16:58:39: Loading library Plugin_ParticleFX
16:58:39: Installing plugin: ParticleFX
16:58:39: Particle Emitter Type 'Point' registered
16:58:39: Particle Emitter Type 'Box' registered
16:58:39: Particle Emitter Type 'Ellipsoid' registered
16:58:39: Particle Emitter Type 'Cylinder' registered
16:58:39: Particle Emitter Type 'Ring' registered
16:58:39: Particle Emitter Type 'HollowEllipsoid' registered
16:58:39: Particle Affector Type 'LinearForce' registered
16:58:39: Particle Affector Type 'ColourFader' registered
16:58:39: Particle Affector Type 'ColourFader2' registered
16:58:39: Particle Affector Type 'ColourImage' registered
16:58:39: Particle Affector Type 'ColourInterpolator' registered
16:58:39: Particle Affector Type 'Scaler' registered
16:58:39: Particle Affector Type 'Rotator' registered
16:58:39: Particle Affector Type 'DirectionRandomiser' registered
16:58:39: Particle Affector Type 'DeflectorPlane' registered
16:58:39: Plugin successfully installed
16:58:39: : initializing render system
16:58:39: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
16:58:39: D3D9 : RenderSystem Option: Floating-point mode = Fastest
16:58:39: D3D9 : RenderSystem Option: FSAA = 6
16:58:39: D3D9 : RenderSystem Option: Full Screen = Yes
16:58:39: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
16:58:39: D3D9 : RenderSystem Option: VSync = Yes
16:58:39: D3D9 : RenderSystem Option: VSync Interval = 1
16:58:39: D3D9 : RenderSystem Option: Video Mode = 1280 x 800 @ 32-bit colour
16:58:39: : initializing render window
16:58:39: CPU Identifier & Features
16:58:39: -------------------------
16:58:39: * CPU ID: GenuineIntel: Intel(R) Pentium(R) M processor 2.00GHz
16:58:39: * SSE: yes
16:58:39: * SSE2: yes
16:58:39: * SSE3: no
16:58:39: * MMX: yes
16:58:39: * MMXEXT: yes
16:58:39: * 3DNOW: no
16:58:39: * 3DNOWEXT: no
16:58:39: * CMOV: yes
16:58:39: * TSC: yes
16:58:39: * FPU: yes
16:58:39: * PRO: no
16:58:39: * HT: no
16:58:39: -------------------------
16:58:39: D3D9 : Subsystem Initialising
16:58:39: Registering ResourceManager for type Texture
16:58:39: Registering ResourceManager for type GpuProgram
16:58:39: D3D9RenderSystem::_createRenderWindow "Running with rifles (c) Modulaatio Games 2011", 1280x800 fullscreen miscParams: FSAA=6 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1
16:58:39: D3D9 : Created D3D9 Rendering Window 'Running with rifles (c) Modulaatio Games 2011' : 1280x800, 32bpp
16:58:39: D3D9 : Multi head disabled. It causes horizontal line when used in XP + VSync combination
16:58:45: RenderSystem capabilities
16:58:45: -------------------------
16:58:45: RenderSystem Name: Direct3D9 Rendering Subsystem
16:58:45: GPU Vendor: ati
16:58:45: Device Name: Monitor-1-ATI MOBILITY RADEON X700
16:58:45: Driver Version: 6.14.10.6587
16:58:45: * Fixed function pipeline: yes
16:58:45: * Hardware generation of mipmaps: yes
16:58:45: * Texture blending: yes
16:58:45: * Anisotropic texture filtering: yes
16:58:45: * Dot product texture operation: yes
16:58:45: * Cube mapping: yes
16:58:45: * Hardware stencil buffer: yes
16:58:45: - Stencil depth: 8
16:58:45: - Two sided stencil support: yes
16:58:45: - Wrap stencil values: yes
16:58:45: * Hardware vertex / index buffers: yes
16:58:45: * Vertex programs: yes
16:58:45: * Number of floating-point constants for vertex programs: 256
16:58:45: * Number of integer constants for vertex programs: 16
16:58:45: * Number of boolean constants for vertex programs: 16
16:58:45: * Fragment programs: yes
16:58:45: * Number of floating-point constants for fragment programs: 32
16:58:45: * Number of integer constants for fragment programs: 16
16:58:45: * Number of boolean constants for fragment programs: 16
16:58:45: * Geometry programs: no
16:58:45: * Number of floating-point constants for geometry programs: 0
16:58:45: * Number of integer constants for geometry programs: 0
16:58:45: * Number of boolean constants for geometry programs: 0
16:58:45: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_b ps_2_x vs_1_1 vs_2_0
16:58:45: * Texture Compression: yes
16:58:45: - DXT: yes
16:58:45: - VTC: no
16:58:45: - PVRTC: no
16:58:45: * Scissor Rectangle: yes
16:58:45: * Hardware Occlusion Query: yes
16:58:45: * User clip planes: yes
16:58:45: * VET_UBYTE4 vertex element type: yes
16:58:45: * Infinite far plane projection: yes
16:58:45: * Hardware render-to-texture: yes
16:58:45: * Floating point textures: yes
16:58:45: * Non-power-of-two textures: yes (limited)
16:58:45: * Volume textures: yes
16:58:45: * Multiple Render Targets: 4
16:58:45: - With different bit depths: no
16:58:45: * Point Sprites: yes
16:58:45: * Extended point parameters: yes
16:58:45: * Max Point Size: 10
16:58:45: * Vertex texture fetch: no
16:58:45: * Number of world matrices: 0
16:58:45: * Number of texture units: 8
16:58:45: * Stencil buffer depth: 8
16:58:45: * Number of vertex blend matrices: 0
16:58:45: * Render to Vertex Buffer : no
16:58:45: * DirectX per stage constants: no
16:58:45: ***************************************
16:58:45: *** D3D9 : Subsystem Initialised OK ***
16:58:45: ***************************************
16:58:45: DefaultWorkQueue('Root') initialising on thread 001573B8.
16:58:45: DefaultWorkQueue('Root')::WorkerFunc - thread 001D1578 starting.
16:58:45: Particle Renderer Type 'billboard' registered
16:58:45: SceneManagerFactory for type 'OctreeSceneManager' registered.
16:58:45: SceneManagerFactory for type 'TerrainSceneManager' registered.
16:58:45: Added resource location 'media' of type 'FileSystem' to resource group 'General'
16:58:45: Added resource location 'media//sounds' of type 'FileSystem' to resource group 'General'
16:58:45: Added resource location 'media//fonts' of type 'FileSystem' to resource group 'General'
16:58:45: Added resource location 'media//textures' of type 'FileSystem' to resource group 'General'
16:58:45: Added resource location 'media//maps//map1' of type 'FileSystem' to resource group 'General'
16:58:45: Added resource location 'media//models' of type 'FileSystem' to resource group 'General'
16:58:45: Added resource location 'media//data1.pak' of type 'Zip' to resource group 'General'
16:58:45: Added resource location 'media//data2.pak' of type 'Zip' to resource group 'General'
16:58:45: Parsing scripts for resource group Autodetect
16:58:45: Finished parsing scripts for resource group Autodetect
16:58:45: Parsing scripts for resource group General
16:58:45: Parsing script NormalAndDepth.program
16:58:50: Parsing script soldieroutline.program
16:58:50: Parsing script StdQuad_vp.program
16:58:50: Parsing script terrain.program
16:58:50: Parsing script AmbientOcclusion.program
16:58:50: Parsing script Blood.material
16:58:50: Parsing script Branch.material
16:58:50: Parsing script BuildingBase.material
16:58:50: Parsing script Bullet.material
16:58:50: Parsing script BulletTrail.material
16:58:50: Parsing script BushPlant.material
16:58:50: Parsing script ChatBubble.material
16:58:50: Parsing script Container.material
16:58:50: Parsing script Crate.material
16:58:50: Parsing script Crosshair.material
16:58:50: Parsing script Dust.material
16:58:50: Parsing script Explosion.material
16:58:50: Parsing script FarmFence.material
16:58:50: Parsing script Flame.material
16:58:50: Parsing script GrassUp.material
16:58:50: Parsing script GrenadeCrate.material
16:58:50: Parsing script Hud.material
16:58:50: Parsing script Intro.material
16:58:50: Parsing script lines.material
16:58:50: Parsing script MapView.material
16:58:50: Parsing script MenuSystem.material
16:58:50: Parsing script MultiStoryBuilding.material
16:58:50: Parsing script NormalAndDepth.material
16:58:50: Parsing script Piece.material
16:58:50: Parsing script Plant.material
16:58:50: Parsing script PlayerFarMarker.material
16:58:50: Parsing script PlayerMarker.material
16:58:50: Parsing script RoadLine.material
16:58:50: Parsing script Rock.material
16:58:50: Parsing script SandBagWall.material
16:58:50: Parsing script SecurityFence.material
16:58:50: Parsing script ShadowBranch.material
16:58:50: Parsing script ShadowPixel.material
16:58:50: Parsing script ShadowPlant.material
16:58:50: Parsing script ShoePrint.material
16:58:50: Parsing script smoke.material
16:58:50: Parsing script Soldier3dPixel.material
16:58:50: Parsing script Stone.material
16:58:50: Parsing script terrain.material
16:58:50: Parsing script TreeGroundBase.material
16:58:50: Parsing script Trench.material
16:58:50: Parsing script Weapon3dPixel.material
16:58:50: Parsing script ZebraCrossing.material
16:58:50: Parsing script AmbientOcclusion.material
16:58:51: Parsing script Burst.particle
16:58:51: Parsing script Dust.particle
16:58:51: Parsing script Explosion.particle
16:58:51: Parsing script MinorExplosion.particle
16:58:51: Parsing script Muzzle.particle
16:58:51: Parsing script AmbientOcclusion.compositor
16:58:51: Finished parsing scripts for resource group General
16:58:51: Parsing scripts for resource group Internal
16:58:51: Finished parsing scripts for resource group Internal
16:58:51: : initializing scene manager
16:58:51: TerrainSceneManager: Registered a new PageSource for type Heightmap
16:58:51: : initializing terrain
16:58:51: TerrainSceneManager: Activated PageSource Heightmap
16:58:56: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:58:56: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
16:58:56: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:58:56: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
16:58:56: Texture: sand.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:58:56: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
16:58:56: Texture: asphalt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:58:56: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 11 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
16:58:56: Texture: road.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:58:56: : initializing fonts
16:58:57: Font BasicFontusing texture size 2048x2048
16:58:57: Info: Freetype returned null for character 32 in font BasicFont
16:58:57: Info: Freetype returned null for character 160 in font BasicFont
16:58:57: Texture: BasicFontTexture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1.
16:58:57: Font BasicFontItalicusing texture size 2048x2048
16:58:57: Info: Freetype returned null for character 32 in font BasicFontItalic
16:58:57: Info: Freetype returned null for character 160 in font BasicFontItalic
16:58:57: Texture: BasicFontItalicTexture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1.
16:58:57: : initializing audio
16:58:59: : initializing input
16:59:02: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,649x96x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,649x96x1.
16:59:02: : application start done
16:59:02: : rendering the first frame
16:59:02: OGRE EXCEPTION(3:RenderingAPIException): Cannot create D3D9 pixel shader AmbientOcclusionFP_2_x from microcode. in D3D9GpuFragmentProgram::loadFromMicrocode at ..\..\..\..\..\RenderSystems\Direct3D9\src\OgreD3D9GpuProgram.cpp (line 369)