Beta 0.4 has been released finally! This time the distribution is handled in a bit different way; when you pre-purchase the final game here
http://www.modulaatio.com/runningwithrifles/?page_id=187, you gain access to the beta download as well! All subsequent updates will be delivered this way, so keep the link safe you receive after pre-purchasing, you'll re-use it to download the updates without extra charge.
Change log for 0.4:
-
enabled online mode- added no-ai soldier count for PvP
- EDIT: PvP works with chain captures - only the base where the attack target is shown in the map can be captured
- added savegame delete functionality
- lowered AI range of sight slightly
- reduced probability to get killed by a far-away shot bullet
- reduced variance of defender count in bases slightly
- increased total amount of defenders slightly
- added more spawn points
- enabled road lines again
- fixed loading screen crash when pressing Esc or Tab
- added player and team stats view (with network info), use Delete key
- fixed bugs with AI detecting suppressed incoming fire
- fixed a location bug with spawning
- initial spawning location more random now
- sounds behind the camera are now muffled
- added Mansion base
- added rendering technique for terrain for graphics cards without shader support
- fixed resolution-dependent bug with chat/radio bubbles
- added support for umlaut letters for chatting, ä, ö and the like, let me know if it works funny for your keyboard layout
- added ability to take screenshots, use your Print screen key
- added save game info
- added birches
- when leader has his back against wall, AI soldiers now prepare for the enemy in opposite direction of leader's facing
- AI soldier crouch move following improved
- added a new command line parameter "safemode", which disables post processing shader completely
- redesigned West trench
- added possibility to control tree trunk texture in objects.svg
Issues found:
- clients see battle blocks in the map only in their neighbor blocks
- EDIT: graphics cards that can't handle the post processing shader show the game screen as single solid color, but the menu works just fine -- go to options and disable post processing to be able to play
The post processing shader has been simplified quite a bit, so it might now work also with ATI Radeon X1xxx cards and possible some others that had "microcode issues" with 0.351. If you still see microcode issues, you should launch the game on command line by "rwr_game.exe safemode", to avoid loading the post processing shader.
Here's a quick how-to for online gaming:Basically you start or load a game, activate the server in the menu and suggest your buddies to join your game using your IP or domain name and UDP port. Make sure you set your firewall to allow incoming network traffic for the UDP port you wish to use. If you're not playing on LAN, you can find out what's your IP at e.g.
http://www.whatsmyip.org/The 0.4 beta has been so far tested in cooperative setting with 300 total soldier count with 5 players living roughly in the same region, and the gameplay was stable and stayed well in sync. I'd imagine 20-player player-vs-player without AI should be already doable with good connections and low lag. If some of you end up trying that before me, let me know how it goes!

EDIT: free beta 0.4 demo version is now also available, with the online features disabled. See
http://www.modulaatio.com/runningwithrifles/?page_id=22 for details.
Back to video editing, oh my.