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RUNNING WITH RIFLES Multiplayer

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PostPosted: Sun Apr 12, 2015 10:12 am 
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Joined: Sun Apr 12, 2015 10:07 am
Posts: 5
Hi,

I found a cargo vehicle (one of those "hidden vehicles") in solo campaign and drove it back to the only armory of my faction (grey). But that has no effect. Isn't this supposed to give me some sort of reward?

Here is a screenshot:
Image

Is this a bug?

Thanks!

P.S.
Running through Steam on Ubuntu 14.04 (64 bit).


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PostPosted: Sun Apr 12, 2015 2:09 pm 
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Joined: Mon Jun 27, 2011 11:59 am
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It is supposed to have an effect, yes. Can you send me the savegame files to support@modulaatio.com? You'd find them at ~/.running_with_rifles/savegames/[yourcampaign].save.


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PostPosted: Sun Apr 12, 2015 4:58 pm 
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Mail with savegame attached should have reached you. Starting position is a bit south of the armory with the vehicle.


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PostPosted: Sun Apr 12, 2015 5:09 pm 
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Thanks for the save. When I continue it, on Windows at least, the cargo vehicle becomes delivered within a few seconds.

Have you tried to load it yet yourself? If you haven't, don't, not yet. Send me ~/.running_with_rifles/metagame.log before you do, then try loading it.

It's possible the script ceased to run at some point when you were playing the last time, and the log might still tell where and how. Loading the campaign should get to starting the script and check the cargo vehicle delivery being at expected place, but it'll clear the previous log in the process.

Gonna go try it on Linux just in case.


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PostPosted: Sun Apr 12, 2015 5:21 pm 
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metagame.log is on the way. Restarted the game several time though, since first occurence of this. Without effect.


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PostPosted: Sun Apr 12, 2015 5:50 pm 
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I can confirm the problem reproduces on my Ubuntu as well, need to investigate further. Thanks for bringing it up!


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PostPosted: Sun Apr 12, 2015 6:09 pm 
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You're welcome. :)


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PostPosted: Sun Apr 12, 2015 7:13 pm 
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Ok, found the root cause. Seems a part of the comms implementation between the game and the script wasn't behaving same on Linux/Mac vs Windows when loading into an existing campaign, causing some of the vehicle related tracking not getting setup correctly. A fix will be included in the next update 1.02, will be released during the upcoming week.


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PostPosted: Sun Apr 12, 2015 8:27 pm 
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Joined: Sun Apr 12, 2015 10:07 am
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Great. Thank you. There are only few things as satisfactory as a useful bug-report. :)


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