I think you guys are misunderstanding the movement thing. Right now, you move up, down, left, and right in the world no matter where your character is facing. In other words, your movement is relative to the world. I'd like to have an option to make it relative to my character, so "up" becomes "forward" towards wherever I'm aiming, left goes to the left of my character, and so on. Movement and aiming would still be separate.
The idea being that it would let you move at odd angles (of which there are many in this game since it's not grid or tile-based) without having to awkwardly zig-zag, and give you more precise control over your movements in general. It wouldn't really change anything significant about the gameplay, since it wouldn't let you do anything that isn't already possible. It would just make it more user-friendly.
And just to make it really clear how awkward the current system is: imagine playing an FPS like that, where moving forward instead moved you "up" along the map.
Thrillseeker wrote:
3. Well, RNG by definition is random. That being said, i disagree on this negating tactics, why would it ? Because You can't wound people for someone else to finish off ? Most guns kill very quickly here anyway as long as You hit and aren't hilariously far away. This one also stops being a bother after You spend more time with the game.
You might get a perfect flank off on someone, hit him with pinpoint accuracy, and still fail to kill him due to absolutely no fault of your own. That's how it can negate good tactics.
The only arguably good thing the RNG damage does is add some chaos and unpredictability to the mix, but it's a very cheap and poor way of doing that.