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RUNNING WITH RIFLES Multiplayer

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PostPosted: Wed Feb 11, 2015 9:36 am 
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Joined: Sat Oct 11, 2014 8:46 am
Posts: 331
Its fun how big difference in diffuculty on some maps now that Jack has fucked the sandbags :D

Yesterday we lost Vigil Island base 3 times before victory. That has not happened for long time.

Final map was maybe too easy. Some newbie vehicle drivers increased difficulty a bit, but it was still easy...


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PostPosted: Fri Feb 20, 2015 10:48 pm 
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Joined: Sat Jan 31, 2015 11:43 pm
Posts: 125
Playing some SAS Invasion last night and today has shown some differences in game durations for different player numbers.

Like last night there were about half a dozen players, including Dio, playing Keepsake Bay and it was really hard. Even Dio thought it was hard. It took 1h 40m.

Today, playing with thirty players, it took 22 minutes.

Similarly, Old Fort Creek, which has been quite hard recently, took 16 minutes with 30 players.


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PostPosted: Wed Mar 25, 2015 3:52 am 
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Joined: Fri Sep 19, 2014 9:51 pm
Posts: 540
Location: Loca-what...?
Another Keepsake Bay case. Something's very wrong. Still paying 6 hours :shock: there. Enemies are dozens or even hundreds, no matters how many real players(we were between 6-30 players on the server) are as if the spawn system isn't working properly.
I don't remember whether I ever seen such a thing - they respawn right in front of my eyes......
Hope the server restart will fix this "black magic"...... or maybe we need some Holy Water instead. :D

EDIT
LOL I just joined again and we are about to lose - when I left 5 min ago there was only one gray base to cap but now WE had only one. :shock:

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PostPosted: Wed Mar 25, 2015 5:36 am 
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Joined: Sat Oct 11, 2014 8:46 am
Posts: 331
Generally game felt really difficult yesterday.
Maybe its because shield does not work and can't equip new vest when knocked down.
Had to play very different style than what used to.


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