Not my job to telling you, in fact..... but I can assure you - JackMayol himself could do the same perfectly well. Therefore your efforts would be bit useless and maybe no one wouldn't thank you.
_________________ "Ad cogitandum et agendum homo natus es"
I work quickly, cheaply and qualitatively. You can choose only two of the three options.
<dialogue key="vehicle dialogue 2 men tag=tank"> <comment text="This might be an ambush" /> <comment text="Why don't you knock it off with them negative waves?" /> <comment text="..." /> </dialogue>
Code:
<dialogue key="vehicle dialogue 2 men tag=tank"> <comment text="We are invincible" /> <comment text="No we are not" /> </dialogue>
Code:
<dialogue key="vehicle dialogue 2 men tag=tank"> <comment text="We don't need any grunt, we are stronk" /> <comment text="oh boy, not again" /> </dialogue>
Not my job to telling you, in fact..... but I can assure you - JackMayol himself could do the same perfectly well. Therefore your efforts would be bit useless and maybe no one wouldn't thank you.
Aw man. I was going to do it for fun and practice.
Good to know.
Does either JackMayol or Pasik know Russian? Or do you?
Aw man. I was going to do it for fun and practice.
Good to know.
Does either JackMayol or Pasik know Russian? Or do you?
Wald
No worries, just a little joke by my side
Well, our developers are very modest people, so you can hardly understand something personal about them. As far as I've noticed Jack knows more than several languages, including English, French, a bit(or even more) Spanish, Finnish irc. Also he lives in "good old Germany" and that says it all....... actually I'd say that he has some polyglot skills, so I wouldn't be suprised if he knows some(or even maybe more than one) Eastern European languages. As for the Pasi, he is more modest even by Jack so I know about him........... almost nothing ............hmmm that should be fixed asap, because I just now saw their CV's and they are empty(esp the column with their language skills). Anyway, I'm not the guy who would have written their Chronography.
I've studied a Russian, but I believe in this Community should have someone fluent in Russian, if there wouldn't be no one, then I could do that. Either way, as Jack has pointed out the things are still far from that moment.
_________________ "Ad cogitandum et agendum homo natus es"
I work quickly, cheaply and qualitatively. You can choose only two of the three options.
Joined: Tue Jan 03, 2012 9:58 am Posts: 1662 Location: Western Europe
Walderschmidt wrote:
DIO wrote:
Walderschmidt wrote:
Most likely, I'll make translations into German.
Not my job to telling you, in fact..... but I can assure you - JackMayol himself could do the same perfectly well. Therefore your efforts would be bit useless and maybe no one wouldn't thank you.
Aw man. I was going to do it for fun and practice.
Good to know.
Does either JackMayol or Pasik know Russian? Or do you?
Wald
No I won't make the translations myself, I really count on the community for that... So if you want to have a go at the german translation, go for it. For the next version (most likely coming this week-end) we'd want to have the English AI chats done (I added around 30 new chats which aren't in the pastebin), so it'd be cool to add some ideas in here before the week-end if possible. Once it's finalized, we could give the file for translation.
<dialogue key="vehicle dialogue 2 men tag=tank"> <comment text="OMG! What makes this cat on the tank?!" /> <comment text="The night vision device is broken, that's why" /> </dialogue>
Code:
<dialogue key="defense dialogue 2 men"> <comment text="Have you heard the rumors?" /> <comment text="Which ones exactly?" /> <comment text="The enemies have been engaged some vets to fight against us" /> <comment text="Really?! Damn, if so then there won't be any furloughs except posthumously" /> </dialogue>
Code:
<dialogue key="defense dialogue 2 men"> <comment text="I tell you, the radiation isn't dangerous" /> <comment text="Are you sane?!" /> <comment text="It's true - submariners sail for several years of nuclear submarines and during that time their wives born perfectly healthy children" /> </dialogue>
Code:
<comment key="fire opened, weapon tag = sniper" text="Damned snipers! If I catch any of them I'll stab him instantly!" />
Code:
<comment key="enemy seen, tank" text="Tank comin! Take cover and start praying!"/>
Improving some of the existing ones:
Code:
<dialogue key="vehicle dialogue 2 men tag=truck"> <comment text="Are we there yet?" /> <comment text="Yep, to the middle of nowhere....." /> </dialogue>
Code:
<dialogue key="vehicle dialogue 2 men tag=truck"> <comment text="I'd feel more secure outside of this thing" /> <comment text="Yeah, this moron drives more crazy than me" /> </dialogue>
Code:
<dialogue key="defense dialogue 2 men"> <comment text="I feel so good, man" /> <comment text="I bet, you've found some horny magazine" /> </dialogue>
Probably I've done some mistakes, so please correct me.
---------------------------
Street Veteran wrote:
..........
Well, my friend, thank you, but I'd say that I am not the mvp, in fact I'm not even vp. I'm just a guy who plays this game a lot more than usual. That's it.
_________________ "Ad cogitandum et agendum homo natus es"
I work quickly, cheaply and qualitatively. You can choose only two of the three options.
<comment key="Medic!" text="Aah, I need a medic!" /> <comment key="Medic!" text="I'm hit!" /> <comment key="Medic!" text="I'm bleeding!" /> <comment key="Medic!" text="I'm down!" /> <comment key="Medic!" text="Casualty!" />
<comment key="I feel good!" text="Thanks for the fix!" /> <comment key="I feel good!" text="I owe you one!" />
<comment key="Reloading" text="I'm out!" /> <comment key="Reloading" text="I'm loading" /> <comment key="Reloading" text="New mag" /> <comment key="Reloading" text="Loading" /> <comment key="Reloading" text="New magazine" /> (note: I added several blank texts here to keep the same chance of saying them)
<comment key="Hmm, no signal" text="I might be jammed" /> <comment key="Hmm, no signal" text="Hello?" /> <comment key="Hmm, no signal" text="I guess no one's there" /> <comment key="Hmm, no signal" text="Damnit" /> <comment key="cancel radio call" text="Uh... out" /> <comment key="initiate radio call" text="Alpha Zero, are you there?" /> <comment key="initiate radio call" text="Requesting support, Alpha Zero" /> <comment key="commander radio response" text="Alpha Zero here, what is it" /> <comment key="commander radio response" text="Alpha Zero reading you" />
<comment key="fire opened, weapon tag = sniper" text="Sniper, get down!" /> <comment key="fire opened, weapon tag = sniper" text="Keep your head down" />
<comment key="grenade alert, grenade tag = grenade" text="grenade get down" /> <comment key="grenade alert, grenade tag = grenade" text="get down" />
<comment key="grenade alert, grenade tag = rocket" text="Get down" /> <comment key="grenade alert, grenade tag = rocket" text="HOLY" />
<comment key="enemy not seen, area alerted" text="Keep an eye out" /> <comment key="enemy not seen, area alerted" text="Watch your back" /> <comment key="enemy not seen, area alerted" text="Stay on guard" />
<comment key="Waiting for reinforcements" text="Hold this position" /> <comment key="Waiting for reinforcements" text="Alright, let's dig in" /> <comment key="Waiting for reinforcements" text="Wait until more friendlies show up" /> <comment key="Waiting for reinforcements" text="Wait a second" />
<comment key="Uh, I can't drive this thing" text="Dang!" /> <comment key="Uh, I can't drive this thing" text="Wrong button" />
<comment key="Waiting for squad" text="Squad, regroup" /> <comment key="Waiting for squad" text="Get in position" />
<comment key="Where to, chief?" text="At your service" /> <comment key="Where to, chief?" text="Awaiting orders" />
<comment key="celebrating" text="Yeah!" />
<comment key="about to drive over a friendly" text="Get out of the way!" /> <comment key="about to drive over a friendly" text="Move!" />
I also made some converstaions for the humvee, which didn't have any.
Code:
<dialogue key="vehicle dialogue 2 men tag=humvee"> <comment text="I wish they'd replace all the jeeps with these"> <comment text="Why? They're stuffy and have no room"> <comment text="At least in here a stray bullet won't get you"> <comment text="Bet you can't pick up a girl in a humvee, though"> <comment text="Oh, and you can in a jeep?"> <comment text="You know what, forget I said anything"> </dialogue>
<dialogue key="vehicle dialogue 2 men tag=humvee"> <comment text="*sings* I'm on patrol, I'm on patrolll..."> <comment text="Would you quit it already"> </dialogue>
Here's more.
Code:
<dialogue key="defense dialogue 2 men"> <comment text="I'm worried about my relationship back home" /> <comment text="What's going on?" /> <comment text="My girlfriend complains that I'm never around" /> <comment text="I thought you had a wife" /> <comment text="Don't you start on that too!" /> </dialogue>
<dialogue key="vehicle dialogue 2 men tag = truck"> <comment text="I'm so glad we can't get shot in the back of this truck" /> <comment text="It's like the cloth could stop a bullet" /> <comment text="We should use the canvas covering for our armor" /> </dialogue>
<dialogue key="wander dialogue 2 men"> <comment text="What if we run into an enemy patrol?" /> <comment text="Quit jinxing us" /> </dialogue>
Last edited by TrenchEngineer on Fri Mar 20, 2015 2:28 am, edited 1 time in total.
<comment key="enemy seen, vehicle tag = tank" text="Shit, big boys incoming!" />
<comment key="All quiet here" text="I think I left the oven on" /> <comment key="All quiet here" text="Just two more weeks..." /> <comment key="All quiet here" text="I coulda been a game dev..." />
<comment key="Uh, I can't drive this thing" text="That wasn't my fault" /> <comment key="Uh, I can't drive this thing" text="Did someone get his licence plate?" /> <comment key="Uh, I can't drive this thing" text="They broke my watch!" />
<comment key="overencumbered" text="Gonna need a bigger bag" /> <comment key="overencumbered" text="I need to hit the gym" />
<dialogue key="wander dialogue 2 men"> <comment text="We'd better get back" /> <comment text="Why?" /> <comment text="It'll be night soon" /> <comment text="So??" /> <comment text="They mostly come out at night, mostly" /> <comment text="OK, you're scaring me now" /> </dialogue>
<dialogue key="wander dialogue 2 men"> <comment text="It's as hot as hell out here" /> <comment text="Yeah man, but it's a dry heat!" /> </dialogue>
<dialogue key="wander dialogue 2 men"> <comment text="Wanna see soemthing cool?" /> <comment text="Nope, not falling for that again" /> </dialogue>
<dialogue key="defense dialogue 2 men"> <comment text="Did you just fart?" /> <comment text="Hehe!" /> <comment text="You disgust me" /> <comment text="Sir yes sir!" /> </dialogue>
<dialogue key="defense dialogue 2 men"> <comment text="They ain't paying us enough for this man" /> <comment text="Not enough to have to see your face Drake" /> <comment text="What? Is that a joke?" /> <comment text="Oh, I wish it were" /> </dialogue>
<dialogue key="defense dialogue 2 men"> <comment text="How many ops is this for you Lieutenant?" /> <comment text="thirty Eight....simulated" /> <comment text="How many *combat* ops?" /> <comment text="Uh, two. Including this one" /> <comment text="Oh man...." /> </dialogue>
<dialogue key="vehicle dialogue 2 men tag=tank"> <comment text="Do you know why we call infantry crunchies?" /> <comment text="Nope. Why?" /> <comment text="That's the noise they make when we run them over" /> </dialogue>
<dialogue key="vehicle dialogue 2 men tag=tank"> <comment text="We're in the pipe, five by five" /> <comment text="What?" /> <comment text="Never mind....." /> </dialogue>
<dialogue key="vehicle dialogue 2 men tag=tank"> <comment text="Where's the stereo in this thing?" /> </dialogue>
<dialogue key="vehicle dialogue 2 men tag=truck"> <comment text="You remember that film where the truck drivers save the day?" /> <comment text="Nope" /> <comment text="Yeah, neither do I. We're gonna die" /> </dialogue>
<dialogue key="vehicle dialogue 2 men tag=truck"> <comment text="10-4 big buddy, we got a bear in the air!" /> <comment text="For that last time Dave, this is not Convoy!" /> <comment text="I told you, my name is now Rubber Duck" /> <comment text="It's gonna be a long drive" /> </dialogue>
A few more:
Code:
<dialogue key="vehicle dialogue 2 men tag=truck"> <comment text="What's this?" /> <comment text="What?" /> <comment text="This truck. This Stupid truck. Where's the Caddy?"" /> <comment text="I traded it" /> </dialogue>
<dialogue key="vehicle dialogue 2 men tag=truck"> <comment text="It's a hundred and six miles to chicago" /> <comment text="We've got a full tank of gas" /> <comment text="half a pack of cigarettes" /> <comment text="It's dark, and we're wearing sunglasses" /> <comment text="Hit it" /> </dialogue>
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