pasik wrote:
It's actually optional how spawn points are shown, current Deathmatch has spawn point viewing and selecting off.
That would probably be better, to have spawn points not shown.
If you can't choose the spawn point, it would also mean that there'd be a random element to how long it would take for the player you've just killed to get back to the place you shot him to try and get his stuff back/get revenge.
pasik wrote:
I do think it misses some aspect with big maps currently as the chance to meet anyone is very low (except with very high player counts) as nothing draws you to go to a specific place.
I think that some sort of distance marker between players - let's call it the "radar" marker - becomes pretty much required then. Maybe the red target marker could be used for this purpose.
I'm not a programmer, but I would imagine that wouldn't be too hard to implement, since the game already uses the concept of radiuses, e.g. spawn-blocking.
I'm not sure of the distance for the radar - maybe the target symbol appears on-screen when you are within somewhere between 100-200 metres of another player. Small enough that players can find each other on the map, but big enough that there's plenty of space for sneaking up behind another player, even if he knows your somewhere in the vicinity.
pasik wrote:
Not sure what to do about it. In some early talk one idea was that there would be something in the center of the map, luring players towards it, and spawnpoints would only be located more near the edge areas. Teddy Hunt like random drops + markers would be another way. Generally having respawning loot at interesting sites in the map could be another one.
I think the early idea of having something in the middle of the map to draw players there, with the intention that players could find each other more easily, would be better accomplished with the radar. Why focus the action on a small part of the map when you can use the whole thing equally and still have players find each other?
Having respawning loot points, though, would be a good way of keeping some players circulating round the map. I think they'd be better distributed evenly around the playing area area. They should spawn randomly at quite a large number of places, so as to avoid having a player setting up a defensive position by a loot-spawning point and "farming" it. The loot spawns should reward the roaming hunter-gatherer rather than the sedentary farmer.