DoomMetal wrote:
But wouldn't pvp1 be a bit small for DM if more than 15 people were to turn up? IIRC last time I played that map we had trouble spawning with as little as 10 people on. Dunno if that got fixed or not.
Yes, that's a very small map.
I'd like to play a deathmatch game on a large map where a lot of the fun is in the anticipation and the hunting.
So you'd get the paranoid feeling that you're all alone on the map, yet that there are people out there stalking you and trying to kill you. Each player's thinking all the time: am I being followed? Is somebody stalking me? Am I walking into a trap? A lot of the fun would be in locating the other players and trying to sneak up on them.
If players are unable to spawn within a certain distance of each other, then you'd be able to look at the map to see where spawn points are blocked and so be able to locate enemy players' approximate locations. That'd help in the areas with spawn points, but the "dead" areas in between would be dangerous no man's land.
You'd also be listening out for gunfire, which would give you the opportunity to sneak up on some other player's gun battle and try and take them out.
I feel the bigger maps would work with this style of game in mind: Moorland Trenches, Keepsake Bay, Old Fort Creek, Fridge Valley, Bootleg Islands, Rattlesnake Crescent, Black Gold Estuary.
The smaller maps - Power Junction, Vigil Island, Copehill Down, Islet of Eflen - would, I feel, be rather constricted and basically be purely "firefight" games, without the opportunity for the stealth/sneaky aspect.
Even on the larger maps, one might find that 20, 30 people in an event game could get cramped. Each player's going to be shooting anyone that comes within a maybe 40,50 metre radius of them. Multiply that by a few dozen people and that takes up space.
As I said previously, if this turned out to be a fun format then it could do with a marker that appears or disappears on-screen when players are too far away from each other. This probably wouldn't be necessary in an event with lots of players, but with few players or 1v1 it would probably be needed.