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RUNNING WITH RIFLES Multiplayer

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PostPosted: Tue Jan 27, 2015 7:43 pm 
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Joined: Tue Jan 27, 2015 7:36 pm
Posts: 5
I wish we could play online too! T.T

My friends would be able to connect to my game but it would only last a couple of seconds before they crashed. :(


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PostPosted: Tue Jan 27, 2015 10:41 pm 
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Joined: Tue Sep 17, 2013 12:23 am
Posts: 58
Alright, I guess I messed something up at some point. Other mods work fine, I assume?


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PostPosted: Tue Jan 27, 2015 11:03 pm 
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Joined: Tue Jan 27, 2015 7:36 pm
Posts: 5
Yeah, we played Running in Hedges, and The Time After with no issues.


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PostPosted: Wed Jan 28, 2015 6:32 am 
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Joined: Tue Jan 27, 2015 5:36 pm
Posts: 5
Hey master blaster, are all the bolt action rifle stats the same in terms of damage and accuracy? I would like to see the stats for them Please. :D maybe if ur too lazy u can show me how i can search for it? Thanks


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PostPosted: Sat Jan 31, 2015 1:12 am 
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Joined: Fri Jan 23, 2015 6:25 am
Posts: 232
OK, so I will now post some information regarding my "flavour" of this mod.

Called "Running With Trench Foot", it is designed to offer a much more realistic and hardcore WW1 experience. It differs in many ways from "Running In The Trenches", and the only content it uses from your mod is the Vehicle models and a few Weapons. If you are willing to allow me to release it as a separate mod, I will start a new thread on these forums and you will (in return) be allowed to take any content from it which you like.

Video link showing content:

https://vimeo.com/118308514

List of changes:

Code:
-Only 2 Factions - the British and Germans.

-Each Faction has all new Soldier models - 5 variations for Regulars, 1 variation with Body Armour, 1 variation for the "Officer / Mini Boss", and 1 variation for Special Weapons.
These models are all new, and different than than the ones featured in Running In The Trenches.

-The Officer models are used by the "Miniboss" style soldiers (like from the regular game,) equipped with Elite weapons and higher skill than regular Soldiers.

-Every weapon, explosion, and artillery has ALL NEW SOUNDS produced by me, developed from real weapon recordings. Only a few extremely rare weapons were produced with sounds from a different gun recording, and they were still designed to be as similar a weapon as possible.

-All weapon stats are changed to be much more realistic - Light and Heavy Machine Guns will kill in one shot, and are pretty darn accurate... heck, even Pistols have a high probability to kill in a single shot. The damage values are actually modeled off of "One Shot Stop" tables (9mm FMJ has 65%, Rifle bullets are 98%, .32 ACP FMJ is 50% etc..)

-Deployable Mortars make a return.

-Many weapons have vastly increased range (Mortars, HMGs, Sniper Rifles) to allow them to function with much greater defensive capability.

-All new weapons for each faction, including some extremely rare guns and prototypes. Listed below are only the "NEW" weapons:
     New British Guns: Webley Mk.I Self-Loading Pistol, Webley Mk.VI Carbine, Ross Rifle & Sniper, Elephant Gun, Lewis w/ 97-rnd Drum, Farquhar Hill Rifle
     New German Guns: Beholla Pistol, C96 Pistol, Kar98AZ, 'Wex' Flamethrower, Mondragon FSK-15, MG18 TuF

-Each faction has one weapon that will give the player a unique character model. These are the 'Wex' Flamethrower for the Germans, and the 'Ross Sniper Rifle' for the British.

-All new Artillery Strikes with awesome sounds and improved Explosion effects:
     Light Mortars (8 rounds)
     Heavy Mortars (6 rounds)
     Light Field Guns (8 rounds x 2 volleys)
     Heavy Field Guns (4 rounds)
     Gas Artillery (2 rounds Light Field Gun followed by Gas)
     Railway Artillery (1 round)

-Deployable Concrete MG Bunkers are planned. They would be easy enough to code, and there is a model which exists from Running With Rifles, but unfortunately it's a bit large.


Again, if you're willing to let me release this publicly (as I am using your Tank models and some Weapons), in return you can take any of this content and use it in your mod.


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PostPosted: Sat Jan 31, 2015 5:36 am 
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Joined: Tue Sep 17, 2013 12:23 am
Posts: 58
Yeah, go ahead.


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PostPosted: Sat Jan 31, 2015 7:45 pm 
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Joined: Sun Dec 21, 2014 3:35 pm
Posts: 7
I'm getting errors (again) now for the 99.4 update. Do you have to release a new version, or just an update?


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PostPosted: Sat Jan 31, 2015 8:47 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
marsing wrote:
I'm getting errors (again) now for the 99.4 update. Do you have to release a new version, or just an update?

Not sure if related, but see this viewtopic.php?f=11&t=2069&p=12560#p12560


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PostPosted: Sun Apr 05, 2015 2:49 am 
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Joined: Sun Sep 22, 2013 8:28 am
Posts: 2
Does this work with 1.0?


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PostPosted: Sun Apr 05, 2015 3:57 pm 
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Joined: Tue Sep 17, 2013 12:23 am
Posts: 58
eran100 wrote:
Does this work with 1.0?

Yes, but the multiplayer doesn't.


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