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PostPosted: Tue Jan 20, 2015 10:25 pm 
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Joined: Thu Apr 04, 2013 7:01 am
Posts: 362
Just curious if it's possible to have vehicle Wreckage last a little longer without bogging down the game? Perhaps a less graphics intensive "late stage wreckage model" to leave behind to remain as cover and dynamic field change. It's a really great feature when you move into a heavy battle-zone and there are burning wrecks everywhere both due to the visual feel and the changing cover opportunities. Plus it provides dynamic cover yet we rarely get the chance to use it for long. I understand not wanting the roads and choke points bogged down with stuff, but sometimes that's part of warfare. An open intersection of heavy tank battle becomes a cqc area too choked for vehicles to get into the fight there. Maybe counter that issue by making it possible to clear wreckage with C4 or explosives.(As it is most vehicles do a good job pushing wreckage now.)

Basically if it's possible to get the Vehicle Wreckage to last a little longer on the field without it being lag issue, heavy programming, or large effort to you guys?

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PostPosted: Wed Jan 21, 2015 11:45 am 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
It could easily be changed but they are fine imo. IIRC the default respawn time of a vehicle is 60 seconds. Vehicles which have a longer respawn time have this declared in the respective *.vehicle file in the <vehicle> tag (first line). For example the patrol ship has this:

Code:
<vehicle name="Patrol ship" key="patrol_ship.vehicle" map_view_atlas_index="11" respawn_time="300" minimum_fill_requirement="0.5" existence="one_per_faction" reserves_spawn_point="1" >


respawn_time="300" means that the wreck will be cleared after 300s and spawning a new one in the process.


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