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PostPosted: Wed Dec 17, 2014 6:47 pm 
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pasik wrote:
Instead of having users vote to kick someone out, we've been tossing around an idea that a penalized playing mode would be implemented. The server would be able to set a player profile and IP under this mode, denying him access to explosives, vehicles and calls. The server would activate this mode automatically when a player makes x TK's within y time, and the mode would stay on for z time.

This is a vastly better option than implementing votekicking imo. Votekicking is pretty much encouraging regular players to take matters into their own hands.
Also I really don't think it's so bad that it also punishes accidental teamkills (especially with explosives and mortars/arty). If you haven't learned how to use them in a way that you aren't constantly TKing you should practice in SP first anyway.


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PostPosted: Sun Dec 28, 2014 7:10 pm 
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Hello,

some comments to this discussion:
In the old game rtcw/et where some usefull functions implemented to avoid teamkilling.
Requierment is a uniqe id (in et it was the punkbuster guid).
1. Vote function: you was able to set how many % of the players need to agree to kick or mute the player.
2. you can set, how many teamkills are allowed, then autokick
3. the player was able to make an complain about the teamkiller (or not). When the teamkiller reaches to many complains = autokick
4. in ET spawnkilling where a topic, but in rwr it isn´t.

I think it is necessary to give the player a unique player id, which is global availible for servers. I know, you where able to fake it, but for example you can make a rule, that only a guid wich are older than 3 days allowed to join or something else. Furthermore it is usefull for cheat protection.

best regards
Michael


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PostPosted: Sun Dec 28, 2014 11:21 pm 
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I wouldn't mind seeing a higher -XP rate for repeated team killers. Or even just higher for all if need be.
At this point if someone is going to repeatedly team kill I'd be happy to see them too discouraged from playing by never being able to level up or constantly counter-acting their own positive efforts by their continuing negative effort.

But I still like the idea of restricting gear access ( explosives) for repeated team kills, also would be handy for new guys really messing up a lot. However, if this is the approach then team-kills with the vehicles will have to removed. As it is, it's already MUCH easier to run over friendly than it is enemies. I've always assumed this was to keep people from wasting time by just trying to run over enemy AI constantly. But since it's far easier, or possible, to run over friendlies: people do. Some people just hop in and drive around the main base trying to run over people.

It's unfortunate, but these issues will have to be addressed. The more people play, the more it will happen. And as it is now, it's not the issue that it happens really; it's the fact that players feel helpless to counteract it when it's taking place. Since there are no negative effects really (other than -20xp?) people start killing back. Kind of childish overall but it's what happens when people get irritated. So really it's just a matter of making sure all the rest of the players have and know there is something to take care of it without having to drop out and come to the forums to complain.

All this said, I think it's fair and worth pointing out the sense I have gotten from this and other ongoing discussion about this subject with the devs and community is that it's a matter of finding a solution that's better than just having to babysit constantly as the Admin/Host of the Server. Or simply "kicking" or "blocking" profiles which can be ignored and a new profile made to return, or blocking IP's which has it's own issues. If a good solution to an in-game/automated "deterrent" for these activities can be found, it would be much more beneficial to the game as a whole. That way anyone could "host" their game without having to know details to "admin commands" and such. Or how to block people and deal with those issues. (As it is now I am afraid to open my "campaign" to online help because I have no way of counteracting grief.) So I do agree with a "new solution" to this old problem. But a solution none the less is certainly needed.

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PostPosted: Sun Dec 28, 2014 11:34 pm 
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Opt_0 wrote:
But I still like the idea of restricting gear access ( explosives) for repeated team kills, also would be handy for new guys really messing up a lot. However, if this is the approach then team-kills with the vehicles will have to removed.

The penalty mode would deny access to grenades, blast projectile firing weapons, calls and all vehicles, at least the gunner and driver seats.


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PostPosted: Mon Dec 29, 2014 1:54 pm 
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pasik wrote:
Opt_0 wrote:
But I still like the idea of restricting gear access ( explosives) for repeated team kills, also would be handy for new guys really messing up a lot. However, if this is the approach then team-kills with the vehicles will have to removed.

The penalty mode would deny access to grenades, blast projectile firing weapons, calls and all vehicles, at least the gunner and driver seats.


Cool. Sounds pretty good. Still wouldn't mind an increased -XP penalty for super repeat offenders.
But if these other restrictions come in to play consistently it should help quite a bit. It would just be nice to see those that make a constant game of it never really being able to get out of PFC.

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