^Nah... I just haven't been on to help you guys enough lately by working the flanks while ye'all sneak around.
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But it does definitely hit a "tipping" point where it gets SUPER tough. And it's hard to keep up team morale enough with all the new guys to keep them going for a few hour on a single map. Although those that finish the tough battles tend to get a little stronger sense of camaraderie when moving on to the next which is very nice.
And I hope that as more players rank up and learn the flow of battle will get better.
I think it feels impossibly tough when these high numbers are combined with that point on the AI accuracy scale where the AI become what feels like insane sharpshooters. Not so much that they get you at range but you get those moments when you expose yourself a tiny split second and they almost shoot you over their shoulder with a single shot while in motion to another location before you even have a chance to move your cursor.
And YES: Burning up your RP in a single map does kind of suck. I have to assume even more so for some of you guys, you always have more RP than I ever aim for. I'm always out covering the flanks and approaches and I forget to look for loot and wait to long before displacing into the capture zones.
Yet I think it would be nice, especially considering all the time and wonderful effort that goes into taking Capture Zones now to see a much more substantial RP reward for these efforts. Honestly double for the maximum for a captured zone: 500RP.
It would make it far more likely to see people implementing much more Field Support Resources. And there are sometimes you spend a good hour helping lots of people take ONE point and 100-150RP because you died or didn't set in the zone for the full count or whatever kinda feels lack luster. Then you get heavy loot hunters who compensate for the lack of RP so more time is spent looking for stuff and returning it than it is actually focusing on the firefight.
Perhaps a new Server Setting scale for an RP reward multiplier relating to the Number of players in Online Co-op. So basically as the more players join, the game gets tougher and longer and so the Rewards become more substantial and then hopefully the battles will become more epic.(Okay, I'm done. It's been a bit since I've put time into an Opt Suggestion Ramble.

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See you guys out there, I really need to put some time in over the holidays!