SJCRPV wrote:
Just one soldier that controls all of them doesn't seem right in my opinion but the ability to issue orders is indeed necessary,
also giving a boost to squads would be unfair.
In my opinion it could be like this:
The player would be able to issue orders at any time, regardless of the rank, however, only those who belong to his/her squad would actually "hear" him.
The AI would also be able to issue orders, though that ability would be only to those who would be leading a squad themselves.
The orders could be placed in the numbers on the keyboard like this:
1- Cover me!
2- Give supressing fire!
3- Split up! (for example when a grenade comes. Just to warn those who have their backs turned and didn't see it comming, or just to split up to also disperse the enemy)
4- Hide! (for when you're performing a stealth mission with 1 or 2 AI soldiers to provide you with cover and not get you into trouble by getting seen)
5- Cease fire! (You're running with a squad of 3 men to sneak in a base but on your way one of your soldiers sees the enemy and engages in combat, you manage to win the fight, however you're the only one left, or on the other hand, you get shot. This order is to avoid situations like that by having your squad ignore the enemy sight)
6- Fire at will! (This one is just to cancel the order above)
7- Patrol the area (This order has 4 (or all, what's your opinion on this?) of your men make sure the perimiter is safe, if one of them starts firing against the enemy an arrow pointing in his direction will appear)
Just an idea
I think most of those could be simplified to less buttons and making assumptions from your mode and actions, as has been intention so far, so some of these have been already made, some not.
(3) Splitting up due to grenade should be automatic. As someone sees it, he shouts something, and others become notified of it.
(4) (5) If you carry a suppressed weapon, it indicates to your group that you're now going stealth. It would mean that they need to stay out of enemy sight at all times when there's no local alert, also by crouching / going prone yourself, it could signal them hide/don't move. They shouldn't start firing even if they see an enemy, unless you fire or the enemy starts firing. If you start firing with your suppressed weapon, those in the group who also possess a suppressed weapon, should concentrate the fire to where you are shooting, to maximize the probability of hitting a single target, to avoid him being able to alert others from incoming fire, and stealth is about taking them out one by one. Of course those who do not carry a suppressed weapon, shouldn't open the fire until there's a local alert.
(6) If you don't carry a suppressed weapon, it mostly means that the fire is open, you want your squad to spot enemies and fire at them, and especially if you shoot, they should shoot. If you want to arrange an ambush or something, just pick the suppressed weapon to indicate to your group that being silent is good.
Aren't (1) and (2) pretty much the same thing? To spray bullets to the enemy, preferably the enemy that's firing against you, to distract them / keep them busy while you're reloading /attempting to make a move to another position? I can't immediately see how this could be done without specific command for it, except for the reloading.
So that would require 1 button for suppressive fire command, 1 button for splitting up. Split up could be a mode, so that pressing the same button again would mean to regroup. Splitting up when there's no fighting around would mean to patrol around the leader.
That's 2 buttons instead of 7, even I might be able to use that.