DIO wrote:
The SAS server may be
targeted primarily at veterans, but during the last two weeks the server is 24/7 full of newbies, so its main idea to be more difficult than other servers becomes meaningless. Gaming sucks even with 12-14 ppl in there. No one could do anything different than the primary objective - it is obvious that all attempts for stealth/sabotage are doomed to fail or have a minimum chance to succeed, due the numerous enemies that are everywhere, especially inside the bases.
Already suggested to be reduced temporarily the
player_ai_compensation_factor. Also players limit should be set max at no more than 16-18 players, no matter what they are. Let other players discover some other modes/servers.
Will give you an example again: with 2-3 more experienced players of 15 we played over map2 & map4 about 6 hours and I'm sure that's not the idea.....

Becomes clear that thr situation is currently changed, so please take appropriate steps(even the temporary ones)
keepsake bay is alright, ive actually seen with 30+ people, a group of them went behind with a flare and capped ranch as we were stuck on east beach and we actually pincered them oddly enough
also the block to block fighting is easy inside the actual city, just the push upwards towards the last two bases (ranch and villa) is pretty hard, also east beach because of that huge no man land, as well as its very easy to get flanked while pushing up both hills
fridge valley is mainly the campsites and the main bases that are the hardest to cap for a full rookie team, since alot of them dont have anti tank and the enemy armor reinforcement pushes them back too far, especially if the enemy has the tank, also its impossible to push into the base from the front without armor
anyways I dont want there to be set a player limit on the server because then people (me) wont be able to get on

maybe set the player compensation to 0.5 instead? its not that hard really and the rookies always steamroll the easier maps