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Should players receive +10RP bonus for successful Player Rescue with Med-kit?
Yes: Players should receive +10RP bonus for rescuing another player using the Med-Kit! 100%  100%  [ 15 ]
No: Players should not receive any RP bonus for saving others with a Med-Kit. 0%  0%  [ 0 ]
Total votes : 15
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PostPosted: Sat Nov 08, 2014 3:08 pm 
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Joined: Thu Apr 04, 2013 7:01 am
Posts: 362
^Make sure to press "Submit Vote" to make your vote count^ Thanks!

I've been watching a lot of players, new and vets alike, really start to use Med-Kits to pick wounded people up.
Often putting themselves in great virtual mortal danger! I've seen people run through a hail of fire to pickup another player sometimes only to die together seconds later in the same spot. Well I know there is a little XP I think for this action. But in comparison to other actions on the field, some far less intensive, Med-Kit Rescues lack an RP bonus they woefully deserve.

So my Question is:
Do you think Players should Receive a small +10RP bonus for picking up another player with the Med-Kit?

When compared to the cost of a Vest (40RP): it seems that 4 successful player rescues without dying deserves to be able to afford a Vest (4 x 10RP Med-kit Rescue = 1 Vest). Also it's worth considering that half the time, a person wearing a Vest may sacrifice it in the process of Rescuing another player.

And lately I have been seeing a lot of new players using Med-Kits to help others, even if they don't know what else to do, at least they are helping.
Med-Kit Rescue deserves +10RP Bonus!

(Keep in mind, I am only thinking of Rescuing other players. If a bonus is made for rescuing AI, it should be less then that for a Player Rescue.)

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Last edited by Opt_0 on Sun Nov 09, 2014 2:07 am, edited 2 times in total.

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PostPosted: Sat Nov 08, 2014 4:14 pm 
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Joined: Mon Oct 13, 2014 3:59 am
Posts: 197
I agree with this idea! I feel very uncoordinated when I just run to save someone, but after you do you get the feeling that you're a hero :P (then you die shortly after :lol:).


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PostPosted: Sat Nov 08, 2014 11:04 pm 
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Joined: Fri Nov 07, 2014 7:22 pm
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I wish ai were a bit slower in reviving players because

A. doesnt let other players revive players :( share deh luv
B. they run out and get both of you killed by grenades :(

anyways thats a thing for another time but +1


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PostPosted: Sun Nov 09, 2014 2:03 am 
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^ Yeah they try, but they get themselves killed a lot. Either way it is nice to see someone rushing in sometimes when you really need it.

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PostPosted: Sun Nov 09, 2014 9:36 am 
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Joined: Tue Jan 03, 2012 9:58 am
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Location: Western Europe
Satirical wrote:
I wish ai were a bit slower in reviving players because

A. doesnt let other players revive players :( share deh luv
B. they run out and get both of you killed by grenades :(

anyways thats a thing for another time but +1


In the heat of the battle, if you don't press the LMB once wounded, you won't call for a medic. In this case the AI won't come to heal you until you press press LMB.
This gives you time to crawl in cover.


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PostPosted: Sun Nov 09, 2014 10:19 pm 
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JackMayol wrote:
Satirical wrote:
I wish ai were a bit slower in reviving players because

A. doesnt let other players revive players :( share deh luv
B. they run out and get both of you killed by grenades :(

anyways thats a thing for another time but +1


In the heat of the battle, if you don't press the LMB once wounded, you won't call for a medic. In this case the AI won't come to heal you until you press press LMB.
This gives you time to crawl in cover.


I hate it when im spraying and praying and get knocked down and I accidentally call medick lol :(


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PostPosted: Mon Nov 10, 2014 10:09 am 
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Joined: Tue Jan 03, 2012 9:58 am
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Location: Western Europe
In the next version there will be a +15 RP reward for healing, on top of the already existing XP reward. This applies to not only healing players but also bots.


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PostPosted: Mon Nov 10, 2014 2:20 pm 
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Joined: Thu Apr 04, 2013 7:01 am
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Hooray! See guys with 8 votes we can change anything!
Lol. Thanks Jack. The XP bonus is nice, but a little RP earned for this act is nice to cover the cost of supplies and the likelihood that a Medic will damage vest a bit when helping another.
Honestly, I think this little bit might help get more new guys into the habit of always trying to have a Kit in their bag.

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PostPosted: Mon Nov 10, 2014 2:45 pm 
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don't bother making a poll for a helicopter, you will fail at the last hurdle anyway ;)

About the medikit, I usually don't have it as main support item but I got 1-2 in my backpack that I usually pick up on my way (just press mod+F when you are standing near a medikit to directly put it in your backpack).


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PostPosted: Mon Nov 10, 2014 3:06 pm 
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Joined: Thu Apr 04, 2013 7:01 am
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JackMayol wrote:
don't bother making a poll for a helicopter, you will fail at the last hurdle anyway ;)

About the medikit, I usually don't have it as main support item but I got 1-2 in my backpack that I usually pick up on my way (just press mod+F when you are standing near a medikit to directly put it in your backpack).


Don't worry, the discussion of Heli's is just that, a discussion. It comes up a lot in talk online between some of us and I just wanted a place to talk about it.

I also carry a Medkit too in my pack at almost all times. And trying to advocate the same to new players.

Thanks for the RP on Medkits though.

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