AI Temporary Supply (Armory) Helicopters: May be the Answer?
So helicopters have been missing. Yes missing. This game has it all, and the cross over from all ground to air needs a bit of a bridge. Something. To help bring it home a bit as far as even more epic action. And at least a regular cameo on the helicopter's part.
Some have asked for helis, myself included, and I know you guys said something about trying it, or it is somewhat possible? But the issue was elevation? Buildings? And some other mechanics? Anyway, NO need to go over that all again. This is a different way to have them.
A AI driven/animated Supply Helicopter. Basically a
temporary Armory. Maybe 5 minutes? It's Ai driven, so no need to set up flying controls or anything. If need be have it come straight down. Although it would look a bit better to be animated to come in and pitch back a bit and land. Call it in with a Green Flare. And MUCH cheaper than the Para Flare. (Honestly, the flares are cool, and few more flare uses could be awesome.)
The one thing I see as an issue really, is making sure that the Landing Zone is big enough and/or oriented the right way to avoid clipping and trees in a tight space. But also be used in a way like you would expect Helicopters to be used, such as landing on roof tops with enough space. Although you do have space-restrictions on Sandbags, MGs and Mortar placement. Perhaps just make it so you can't throw the flare, and the character says: "Hmmmm, I'm going to need more space for the Chopper." if the selected LZ isn't big enough.
The Armory Truck is great! The STASH will ALWAYS be used. And yes, the limitation on available locations for resupply is good. This Supply Chopper doesn't have to last, just fly in, give a sell, buy, resupply point on the field for a little bit and then take off. Maybe also the Enemy AI could use it (rarely) and killing it rewards some bonus. You guys can use the Helicopter model that was floating around on the Maps for a while (Although a Chinook would be cool, but huge, and then it might as well drop AI troops for a bit too out the back) Maybe if one lands 4 Ai troops get out to guard it, but don't move off?
Seriously, as far as the warfare and everything goes, you've got pretty much all of it. But there is a little gap in the Air plus Ground feel. Yes it is a ground battle game. But, let's say "theatrically" there is something missing. Also, tactically this really could add a lot of dynamic fun to the game. Again, it doesn't have to fly around, just come in, land (make sure some dust and stuff flies up), and be a temporary Armory. Let's say, 100RP a flare for 2-5 minutes? Or 50rp a flare for 2 minutes? And it can be blown up just like anything else.
There are a lot of times it'd be nice to hit up an armory with out having to spawn way back near one for some special stuff. Again, I understand the desire for limitations and agree. This doesn't have to last forever. Just a minute or two. AND WE ALL WANT HELICOPTERS IN SOME WAY. We could see them, say "Damn that's cool!" and talk about them in reviews. Put updates in guides about them. People would be like: "There are even helicopters in the game that can come in an resupply you!" Sorry, you know I don't get forceful, but seriously, for totally seriousliness.

But for serious.

This has got to be possible without unbalancing the game right?
[PS: Also need some parachute animations on the Humvee and Tank Drop, maybe a Crate with a 'chute for the sandbags, that breaks on landing. Love the drops, but they look kind of weak. Sorry, I rarely criticize. But they just sort of Pop up. Or appears. It's one of the only major aesthetic weaknesses I've really seen for a while.]