Opt_0 wrote:
This subject has recently come up on
Steam again. And I just wanted to make sure my info is accurate:
There is a -XP penalty for Team Killing right? Like -20xp I think? more less? Does it exist? If not maybe it should, and be somewhat substantial. So those that engage in it as a tactic to cheat their way up in rank (which I know doesn't work, but I think it's the main motivation aside from just trolling) will be constantly stuck at a low rank and never really able to use the RP or loot they are trying to steal.
There's a small XP and RP penalty for killing friendlies, bots and players alike. The penalty is set to -40XP and -10RP, but not quite sure now if they get multiplied by the XP/RP multipliers, being negative values; if they do, the default 27% Invasion XP multiplier makes the XP penalty to -10XP only, RP multiplier is 100% by default so the usual -10RP there.
Instead of having users vote to kick someone out, we've been tossing around an idea that a penalized playing mode would be implemented. The server would be able to set a player profile and IP under this mode, denying him access to explosives, vehicles and calls. The server would activate this mode automatically when a player makes x TK's within y time, and the mode would stay on for z time.
This way, if you truly accidentally made all the tk's, no huge harm done. You'll still be able to play just fine during the penalty, killing enemies with your primary weapons and using other non-explosive secondaries, and the penalty will just clear itself over time when you continue playing. As the accidental case doesn't deny you from all that much, that z time could actually be quite big too.
For someone who really wanted to make the tk's, he can no longer harm anyone else during the penalty, ending his particular style of play for a longer time.