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PostPosted: Sat Nov 01, 2014 6:15 am 
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^ I get what you are saying here. And I personally understand the situation, or the choice especially if we are limited on allied AI available on these big co-op servers.

What about an idle time, in which a player doesn't move or do anything (time amount set by server admin) the AI troops become "bored" and run off to the front as they should.

Would that be possible to slip into them?

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PostPosted: Sat Nov 01, 2014 9:19 am 
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Hmm it's a teamkill on purpose which isn't tolerated. The idler probably didn't even think about it but he should pagedown his squad to have 0 squad mates. That's what I do when I join a server to check some stuff which can lead me to idle for a while.
The TK wouldn't be worth a ban but ya, should be avoided.


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PostPosted: Sat Nov 01, 2014 11:26 am 
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On the one hand, I've only played for 100-ish hours and I've already seen this kind of thing happen about 10 times (usually someone just does it once, to try to kill someone who's sitting at armory, and then runs away when it doesn't work). That's pretty bad.

On the other hand, if you implement majority vote kick/ban, I guarantee you that in any kind of pvp situation, good players will occasionally get kicked/banned by sore losers. This happens in every game I've seen that has this feature and it will happen here.


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PostPosted: Sat Nov 01, 2014 12:01 pm 
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Location: European Union, Warsaw
JackMayol wrote:
Hmm it's a teamkill on purpose which isn't tolerated. The idler probably didn't even think about it but he should pagedown his squad to have 0 squad mates. That's what I do when I join a server to check some stuff which can lead me to idle for a while.
The TK wouldn't be worth a ban but ya, should be avoided.


Ok, but just because he should pagedown it does not means he did it, because he obviously didn't. I do it, You do it, many people do it, but some don't do it. Or they don't have time to do it as they have something ugrent going on. Not allowing us to get rid of idlers with high squad is not good in my opinion, unles some mechanic will be implemented that would for example automaticaly pagedown his squad after some time of not doing anything.


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PostPosted: Sat Nov 01, 2014 4:19 pm 
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Modest wrote:
Not allowing us to get rid of idlers with high squad is not good in my opinion

Intentional teamkilling is still worse. Especially in invasion where some people happen to care about their stats. The rule is: No TKing for whatever reason. Period.
What you could do is come to the official irc channel (#rwr on quakenet) and ask if someone with admin privilegies could kick him.


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PostPosted: Sat Nov 01, 2014 5:48 pm 
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Perfect timing for this thread to pop up. Earlier today, in Beerdrinkers, I accidentally drove over some guy named Mamut because he kept running up to the side of my APC. I said sorry (with no other commentary), and even though it was his fault but he still lost it and started trying to tk me every chance he got.

Ok, it's pvp so I switched teams and me and Modest probably killed the guy 10-15 times before he quit. Even though our side was down to 1 base we ended up crushing them. NBD, right? But it's still lame that we had balanced teams and I had to switch to avoid this guy obsessively trying to tk me.

Ironically, I saw Mamut accidentally kill someone later and say "sorry" like it wasn't a big deal.


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PostPosted: Sat Nov 01, 2014 7:15 pm 
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It is a good subject to really start discussing.
I've also dealt with this issue too of running over people that rush to get in a vehicle while you are moving.
I try my best to hold up, inform them, or avoid it. (It may also help to have a player driven vehicle a little more identifiable on the field. I myself have gotten run over many times thinking a tank was AI driven, or pulled out a lower level ranked player-but I never take it from them if I do- but it has gotten us killed often.) Sometimes they just get crushed. Thankfully I haven't had anyone get mad and TK, yet.

However with this issue and others like it I find sometimes I have to play a bit of moderator with others and explain that it's often an accident or lack of knowledge. (And before other players do so in a less "constructive" way.) New people suck at throwing grenades and team killing, or the Grenade launchers from a bad cover position that kills all, or a misplaced mortar drop, etc, it does happen and it's often an accident. So it's just a matter of explaining and avoiding it for myself.

For the most part, so far, people have been good about understanding. And a lot of times it is just setting an example of being understanding about it, and just explaining to FNG's that it happens and to be more careful.

As to the idle Players with Idle AI troops: I still think just having the AI troops get "bored", so to speak, after 5-10 minutes and running off from a completely idle player is a good idea. I mean completely idle player. I know sometimes I play defense, and use my AI troops to hold a flank or cover a ladder while I stay mostly stationary; but I regularly scan around, chat, look at the map, and do stuff. And I know there are other players that are super active often, contribute more than most others in RP and efforts/effect, yet also go completely idle for long periods. It would be nice to have the AI redistribute themselves more effectively if their "host officer" is totally idle and unmoving for a prolonged period. Especially if one of the difficulty limits on Public Dedicated Invasion servers is a limit on Friendly AI troops.

In regard to TK overall, I get the possible feel for need sometimes now or as it is now, but it could help to set a bad precedent. And plus TK'ing, like many trolling activities (others that may, not you @halp), tends to just lead to more TK.

"Eye for an Eye leaves everyone blind." ~ Opt_0 (You can quote me on that)
(Or someone else if they already said that. Has any one said that? I'm saying it, its said. It's mine: "Claimed")

In my recent experience I ended up wasting time helping to counter a Tk'er. And I hated it, but it kept them off new players. And I didn't want to abandon other long term players engaged in the same police activities. Which makes me feel like eliminating all possible ways of actually TK'ing and friendly fire is an easy solution. But I don't like it as a solution even though it's my own suggestion, I like the effort we all put into avoiding friendly fire. It's fun to work with you guys and know there is a bit of danger when we're all blowing shit up near each other. I laugh when I get knocked down or killed from being too close to friendly C4 'cause I'm an idiot. Or watching as others rush to help and take cover, only to accidently kill us all with a miscalculated Mortar drop.

Anyway, that's my 37,000 Cents again. See you guys on the field!

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PostPosted: Wed Dec 17, 2014 1:33 pm 
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This subject has recently come up on Steam again. And I just wanted to make sure my info is accurate:

There is a -XP penalty for Team Killing right? Like -20xp I think? more less? Does it exist? If not maybe it should, and be somewhat substantial. So those that engage in it as a tactic to cheat their way up in rank (which I know doesn't work, but I think it's the main motivation aside from just trolling) will be constantly stuck at a low rank and never really able to use the RP or loot they are trying to steal.

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PostPosted: Wed Dec 17, 2014 2:55 pm 
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Opt_0 wrote:
This subject has recently come up on Steam again. And I just wanted to make sure my info is accurate:

There is a -XP penalty for Team Killing right? Like -20xp I think? more less? Does it exist? If not maybe it should, and be somewhat substantial. So those that engage in it as a tactic to cheat their way up in rank (which I know doesn't work, but I think it's the main motivation aside from just trolling) will be constantly stuck at a low rank and never really able to use the RP or loot they are trying to steal.


There's a small XP and RP penalty for killing friendlies, bots and players alike. The penalty is set to -40XP and -10RP, but not quite sure now if they get multiplied by the XP/RP multipliers, being negative values; if they do, the default 27% Invasion XP multiplier makes the XP penalty to -10XP only, RP multiplier is 100% by default so the usual -10RP there.

Instead of having users vote to kick someone out, we've been tossing around an idea that a penalized playing mode would be implemented. The server would be able to set a player profile and IP under this mode, denying him access to explosives, vehicles and calls. The server would activate this mode automatically when a player makes x TK's within y time, and the mode would stay on for z time.

This way, if you truly accidentally made all the tk's, no huge harm done. You'll still be able to play just fine during the penalty, killing enemies with your primary weapons and using other non-explosive secondaries, and the penalty will just clear itself over time when you continue playing. As the accidental case doesn't deny you from all that much, that z time could actually be quite big too.

For someone who really wanted to make the tk's, he can no longer harm anyone else during the penalty, ending his particular style of play for a longer time.


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PostPosted: Wed Dec 17, 2014 3:12 pm 
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^Hmmmm, that's an interesting idea. I like it.

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