Opt_0 wrote:
1 minor suggested alteration for the Squad set-up.
It might be nice to have the Player Squad "Tag" reset after you log out.
That way you are "opting-in" to a squad when you first go online.
Helps to keep it more as an actual "Squad" mechanic and not a "Clan" style set-up.
It's a great little mechanic! And I am super happy to see it implemented.
Thanks.
Not sure which one, remembering the tag or not, is more preferred out of these but you can quickly drop out from the previous squad without going to profile settings by
* saying /part in chat
* clicking on self with LMB with squad modifier held down
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[Edit addition]
Oh, on another semi-related note:
What's going on with the Ai-Squad settings?
Have the guide lines been altered a bit?
When you select "Stealth" now you actually get a few Ai troops to follow, but they are never carrying silenced weapons. Are there intended behavioral changes? Like they are supposed to hold fire until you fire, or are fired upon? Or are these settings simply being adjusted in these final phases and they are just a bit peculiar right now?
The AI Squad-Type settings do definitely seem different since .98
AI squad settings haven't changed, apart from the last squad slot now becoming filled properly.
It hasn't been pinpointed why the thing with Stealth config would happen, but it hasn't been noticed to happen in single player so far. Did you had it online? How much XP do you have?
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And player request:
Would you consider making the Silenced Pistol available to low level players?
I know these extra things unlock later, but it would be nice for a bit of a "weapons bridge" to allow new low level players to be able to effectively participate in "Stealth Missions". The trade-off being they can't carry grenades or C4, or any alternate 2nd slot load-out stuff. But at least they could come along and not set every thing off with loud guns. It seems like a worth while trade for access to just one simple, short range silenced weapon.
At the very least have the Pistol available to low level players on the new "Final Map", or Boss Map, whatever it's called. It's a really neat idea, but man, new players that don't know what's goin' on and can't get a silenced weapon take a bit of extra grief. And you find yourself running away from them and not helping them.
Even if the pistols were available for 0 XP instead of 250 XP, there would be plenty of people not using them.
It's not certain what we will do with the 1st final map in online Invasion ultimately, it could be removed altogether or changed to suit run&gun play style.