kadari wrote:
My personal issues do not stem from not having enough rp, They come from my personal Rp spending habits - I usually find myself with an absurd amount of rp, but no desire to spend it all, because of the finite nature of RP in the first place, it makes me feel like a miser, and although I buy a vest every time, stock up on support items, I find myself getting irritated when I see -x rp every time I die - don't get me wrong, I like being punished S&M style for my dying in games, but If I had a way to lets say - bank my rp, so that i would have the choice to restock my previous gear or not, because I know the pain (when i'm Rp broke) of being 1 or 2 rp short of a vital support piece like a tank or something.
Well, this is certainly an interesting aspect. I personally don't find myself saving RP for a specific call generally, I just use it recklessly to strikes and paratroopers when I every once in a while realize I've got all these calls available, then I'm again down to 100 RP and I continue "playing the usual way" until I again realize after 10-20 minutes I've garnered plenty of RP to start the mayhem round. Ok, I do pick my spots when to go for calls and when not, but generally I never felt I'd be saving it for a specific call, maybe it's because you tend to get the RP up so fast with just regular gameplay playing with the preset settings.
I also don't see the RP loss on spawn that much of a punishment myself, as what actually happens there is that your dying soldier drops the stuff he had, they are there up for grabs after that, and your new soldier purchases new items that are same as what were dropped, apart from the specialty items. So if you really cared about the 10 RP loss you just had, you could go and pick up your old stuff and sell them.. but then again, you'd probably get 10 RP back faster by spawning near an armory, smashing a crate close by, picking up everything that popped out, and go drop them at the armory.
kadari wrote:
the maximum amount of soldiers on the field, so as you can imagine, things can become hilariously stalemated for ages
All right, this could explain the increased need for RP in your case or issues of getting to the loot. The ranges for the custom settings in campaign / quick match are not tested or promised to be such that they'd make the slightest sense for a good game flow, they are there mostly for curiosity. If custom settings are your thing, then using mods to change the balance in your case might be too.
It's fairly easy to tweak the basic rewards. Also there's the once used reward mechanism still in place that was based on RP being given to you by simply staying alive, so RP worked more like a meter that kept accumulating even if you did nothing.. like mana?

Also AI can be made to use more calls by giving them more spawning RP.