Thanks for the pointer to that log file Pasik - it is generating one. No error messages but the last message I'm getting in there is "OverlayElementFactory for type TextArea2 registered". What should it be doing after that? Full log contents below:
15:14:42: Creating resource group General
15:14:42: Creating resource group Internal
15:14:42: Creating resource group Autodetect
15:14:42: SceneManagerFactory for type 'DefaultSceneManager' registered.
15:14:42: Registering ResourceManager for type Material
15:14:42: Registering ResourceManager for type Mesh
15:14:42: Registering ResourceManager for type Skeleton
15:14:42: MovableObjectFactory for type 'ParticleSystem' registered.
15:14:42: OverlayElementFactory for type Panel registered.
15:14:42: OverlayElementFactory for type BorderPanel registered.
15:14:42: OverlayElementFactory for type TextArea registered.
15:14:42: Registering ResourceManager for type Font
15:14:42: ArchiveFactory for archive type FileSystem registered.
15:14:42: ArchiveFactory for archive type Zip registered.
15:14:42: DDS codec registering
15:14:42: FreeImage version: 3.13.1
15:14:42: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See
http://freeimage.sourceforge.net for details
15:14:42: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
15:14:42: Registering ResourceManager for type HighLevelGpuProgram
15:14:42: Registering ResourceManager for type Compositor
15:14:42: MovableObjectFactory for type 'Entity' registered.
15:14:42: MovableObjectFactory for type 'Light' registered.
15:14:42: MovableObjectFactory for type 'BillboardSet' registered.
15:14:42: MovableObjectFactory for type 'ManualObject' registered.
15:14:42: MovableObjectFactory for type 'BillboardChain' registered.
15:14:42: MovableObjectFactory for type 'RibbonTrail' registered.
15:14:42: *-*-* OGRE Initialising
15:14:42: *-*-* Version 1.7.2 (Cthugha)
15:14:42: : initializing graphics
15:14:42: : loading plugins
15:14:42: Loading library RenderSystem_Direct3D9
15:14:42: Installing plugin: D3D9 RenderSystem
15:14:42: D3D9 : Direct3D9 Rendering Subsystem created.
15:14:42: D3D9: Driver Detection Starts
15:14:42: D3D9: Driver Detection Ends
15:14:42: Plugin successfully installed
15:14:42: : initializing render system
15:14:42: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
15:14:42: D3D9 : RenderSystem Option: Floating-point mode = Fastest
15:14:42: D3D9 : RenderSystem Option: FSAA = 0
15:14:42: D3D9 : RenderSystem Option: Full Screen = No
15:14:42: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
15:14:42: D3D9 : RenderSystem Option: VSync = No
15:14:42: D3D9 : RenderSystem Option: Video Mode = 640 x 480 @ 32-bit colour
15:14:42: : render system initialized
15:14:42: : initializing render window
15:14:42: CPU Identifier & Features
15:14:42: -------------------------
15:14:42: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz
15:14:42: * SSE: yes
15:14:42: * SSE2: yes
15:14:42: * SSE3: yes
15:14:42: * MMX: yes
15:14:42: * MMXEXT: yes
15:14:42: * 3DNOW: no
15:14:42: * 3DNOWEXT: no
15:14:42: * CMOV: yes
15:14:42: * TSC: yes
15:14:42: * FPU: yes
15:14:42: * PRO: yes
15:14:42: * HT: no
15:14:42: -------------------------
15:14:42: D3D9 : Subsystem Initialising
15:14:42: Registering ResourceManager for type Texture
15:14:42: Registering ResourceManager for type GpuProgram
15:14:42: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES Launcher (c) Modulaatio Games 2013", 640x480 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1
15:14:42: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES Launcher (c) Modulaatio Games 2013' : 640x480, 32bpp
15:14:42: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
15:14:42: RenderSystem capabilities
15:14:42: -------------------------
15:14:42: RenderSystem Name: Direct3D9 Rendering Subsystem
15:14:42: GPU Vendor: ati
15:14:42: Device Name: Monitor-1-ATI Radeon HD 5800 Series
15:14:42: Driver Version: 8.17.10.1172
15:14:42: * Fixed function pipeline: yes
15:14:42: * Hardware generation of mipmaps: no
15:14:42: * Texture blending: yes
15:14:42: * Anisotropic texture filtering: no
15:14:42: * Dot product texture operation: no
15:14:42: * Cube mapping: no
15:14:42: * Hardware stencil buffer: yes
15:14:42: - Stencil depth: 8
15:14:42: - Two sided stencil support: no
15:14:42: - Wrap stencil values: no
15:14:42: * Hardware vertex / index buffers: yes
15:14:42: * Vertex programs: no
15:14:42: * Number of floating-point constants for vertex programs: 0
15:14:42: * Number of integer constants for vertex programs: 0
15:14:42: * Number of boolean constants for vertex programs: 0
15:14:42: * Fragment programs: no
15:14:42: * Number of floating-point constants for fragment programs: 0
15:14:42: * Number of integer constants for fragment programs: 0
15:14:42: * Number of boolean constants for fragment programs: 0
15:14:42: * Geometry programs: no
15:14:42: * Number of floating-point constants for geometry programs: 0
15:14:42: * Number of integer constants for geometry programs: 0
15:14:42: * Number of boolean constants for geometry programs: 0
15:14:42: * Supported Shader Profiles: hlsl
15:14:42: * Texture Compression: yes
15:14:42: - DXT: yes
15:14:42: - VTC: no
15:14:42: - PVRTC: no
15:14:42: * Scissor Rectangle: no
15:14:42: * Hardware Occlusion Query: yes
15:14:42: * User clip planes: no
15:14:42: * VET_UBYTE4 vertex element type: no
15:14:42: * Infinite far plane projection: no
15:14:42: * Hardware render-to-texture: yes
15:14:42: * Floating point textures: yes
15:14:42: * Non-power-of-two textures: yes
15:14:42: * Volume textures: no
15:14:42: * Multiple Render Targets: 0
15:14:42: - With different bit depths: no
15:14:42: * Point Sprites: no
15:14:42: * Extended point parameters: no
15:14:42: * Max Point Size: 0
15:14:42: * Vertex texture fetch: no
15:14:42: * Number of world matrices: 0
15:14:42: * Number of texture units: 0
15:14:42: * Stencil buffer depth: 8
15:14:42: * Number of vertex blend matrices: 0
15:14:42: * Render to Vertex Buffer : no
15:14:42: * DirectX per stage constants: no
15:14:42: ***************************************
15:14:42: *** D3D9 : Subsystem Initialised OK ***
15:14:42: ***************************************
15:14:42: DefaultWorkQueue('Root') initialising on thread 0049E9D8.
15:14:42: DefaultWorkQueue('Root')::WorkerFunc - thread 004B1440 starting.
15:14:42: DefaultWorkQueue('Root')::WorkerFunc - thread 004B1490 starting.
15:14:42: DefaultWorkQueue('Root')::WorkerFunc - thread 004B14E0 starting.
15:14:42: DefaultWorkQueue('Root')::WorkerFunc - thread 004B1530 starting.
15:14:42: DefaultWorkQueue('Root')::WorkerFunc - thread 004B1580 starting.
15:14:42: DefaultWorkQueue('Root')::WorkerFunc - thread 004B15D0 starting.
15:14:42: DefaultWorkQueue('Root')::WorkerFunc - thread 004B1620 starting.
15:14:42: Particle Renderer Type 'billboard' registered
15:14:42: DefaultWorkQueue('Root')::WorkerFunc - thread 004B1670 starting.
15:14:42: : render window initialized
15:14:42: Added resource location 'media/textures_config' of type 'FileSystem' to resource group 'General'
15:14:42: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
15:14:42: Added resource location 'media/config.pak' of type 'Zip' to resource group 'General'
15:14:42: Parsing scripts for resource group Autodetect
15:14:42: Finished parsing scripts for resource group Autodetect
15:14:42: Parsing scripts for resource group General
15:14:42: Parsing script menusystem.material
15:14:42: Parsing script basic_font.fontdef
15:14:42: Parsing script basic_font_025.fontdef
15:14:42: Parsing script basic_font_050.fontdef
15:14:42: Parsing script basic_font_outline.fontdef
15:14:42: Parsing script basic_font_outline_025.fontdef
15:14:42: Parsing script basic_font_outline_050.fontdef
15:14:42: Parsing script input_font_outline.fontdef
15:14:42: Parsing script input_font_outline_025.fontdef
15:14:42: Parsing script input_font_outline_050.fontdef
15:14:42: Finished parsing scripts for resource group General
15:14:42: Parsing scripts for resource group Internal
15:14:42: Finished parsing scripts for resource group Internal
15:14:42: OverlayElementFactory for type TextArea2 registered.