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 Post subject: VEHICLE IDEAS TOPIC
PostPosted: Tue Apr 22, 2014 3:20 am 
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Joined: Wed Nov 28, 2012 10:19 pm
Posts: 241
yeah, seeing as weapons are easy to mod in, and most my other ideas are misc, making this topic for vehicle ideas (not just my own, if you have some post them... if you like).

lets start this off with my ideas.

Command vehicle
looks: http://www.military-today.com/apc/xa_202.jpg
info: the command vehicle is an objective vehicle like the comms truck, the only difference is that it's "gunner" has the ability to call in mortars and paratroopers for half RP cost and at a longer range (about the same as a SVD zoom).
seats: 1 driver, 3 gunners (2 defensive guns, 1 radio operator)
health: 2.4
speed: 12
guns
defensive MG forward: in the top center, is aimed forward only has a 90 degree fire area
defensive MG rear: in top rear, is aimed backward only has a 90 degree fire area
radio operator: can call in mortar strikes or paratroopers from a hud similar to the radio, RP cost is half for both (is only single launch and 4 soldiers calls)



MORTAR TRUCK
looks: http://www.military-today.com/artillery ... mortar.jpg
info: a light crew vehicle meant to fire mortar shells at long range, is basically a on land version of the patrol ships mortar. it should be noted that both the defender and mortar gunner can be shot making the truck defenseless
seats: 1 driver, 2 passengers, 1 gunner
health: 2
speed: 15
passenger note: one is useless the other protects the gunner.
gunner note: the mortar has a 90 degree cone of aim at the rear of the vehicle.



Combat bulldozer
looks: http://upload.wikimedia.org/wikipedia/c ... or-001.jpg
info: the heaviest, and most heavily armored vehicle in the game, the combat bulldozer servers on purpose, clearing that engineer bunker or mine field (aka currently useless but in future updates will be invaluable to the attacking force, especially if the anti tank mines are ever activated and the AI starts using them)
note: this vehicle takes half damage from explosives.
seats: 1 driver, 1 gunner, 2 passengers
health: 7.5
speed: 9
gunner note: the main gun is the same as a deployed turret only its on a bent monopod welded to the top of the dozer.
passenger note: teh 2 passengers like the driver are protected from all damage.


Tank destroyer
looks: http://www.military-today.com/artillery ... yer_l2.jpg
info: basically a tank with a bigger gun that can puncture the armor on anything, but can not rotate. (the gun fires a shell that does 2.5 damage and has a 10% chance of killing the crew of the vehicle, heavily useful for attacking patrol boats and things like the bulldozer above)
seats: 1 driver, 2 gunners
health: 2.8
speed: 8 (slower do to bigger gun)
gun one: the main cannon, slow to fire and locked in aim area. the driver must aim the gunner just shoots (gunner controls distance though)
gun two: a top mounted MG, is remote controlled meaning its user is safe from fire



bradley tank
looks: https://www.fas.org/man/dod-101/sys/lan ... _armor.jpg
info: a light tank, basically a hybrid of the tank and APC, the Bradley tank is armed with high impact auto cannon(slower to fire but does more damage), and a laser guided rocket launcher
seats: 1 driver, 2 gunners, 4 passengers.
health: 2
speed: 15
gun one: 40mm autocannon. is slower to fire then the standard autocannon but does more damage
gun two: twin fire rocket launcher. a rocket launcher mounted to the main gun, rockets fired from this are laser guided, meaning they will hit where they are aimed unless something gets in the way.
gun two note: gun two is very slow to fire as in 6 seconds between shots slow to fire.


gun boat
looks:http://img.photobucket.com/albums/v13/Riceball/Military/gunboats-diag-1-470-0309.jpg (I googled gun boat and found this)
info: a lighter version of the patrol boat the gun boat's users are not armored, to make up for this it can carry more people and is faster
seats: 1 driver, 5 gunners, 4 passengers
health: 8
forward guns: 2 miniguns (same as the upcoming turret, 180 degree aim area)
middle guns: 2 grenade launchers (burst fire deal 0.5 damage per round 2 blast range)
rear gun: .50 cal turret (same as the current deploy turret)


scout boat
looks: http://bodyguardarmor.com/yahoo_site_ad ... 56_std.jpg
info: meant to protect rafts the scout boat isn't the heaviest armed boat in the game, but it is armed.
seats: 1 driver, one gunner, 2 passengers
health: 1.5
speed: 25
main gun: a .50 cal turret, has a 180 degree fire area on the front, gunner is exposed
passengers: passengers can fire to protect the rear.

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 Post subject: Re: VEHICLE IDEAS TOPIC
PostPosted: Tue Apr 22, 2014 1:56 pm 
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Joined: Thu Sep 27, 2012 4:41 pm
Posts: 392
Location: finland
when looking at list and seeing like TD etc. remind this is not world of tanks :D

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 Post subject: Re: VEHICLE IDEAS TOPIC
PostPosted: Tue Apr 22, 2014 1:58 pm 
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Joined: Thu Sep 27, 2012 4:41 pm
Posts: 392
Location: finland
my ideas. ATV, bike (motored), bicycle

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 Post subject: Re: VEHICLE IDEAS TOPIC
PostPosted: Sat May 03, 2014 5:35 am 
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Joined: Fri May 02, 2014 9:05 am
Posts: 1
I think they should make it you can get in civilian cars and drive them


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 Post subject: Re: VEHICLE IDEAS TOPIC
PostPosted: Sun May 04, 2014 12:19 am 
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Joined: Fri May 02, 2014 12:30 am
Posts: 19
An amphibious vehicle.
Image


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 Post subject: Re: VEHICLE IDEAS TOPIC
PostPosted: Tue May 06, 2014 6:24 pm 
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Joined: Tue May 06, 2014 6:55 am
Posts: 10
Location: New York
I suggested a command mode for high ranking players in the thread I made, The command truck Idea you have seems like the perfect thing to implement it, Lets say you're high (possibly capped) Rank, and the AI was having your allies storm into a nearly impossible to take no mans land in front of well fortified enemy positions, you could go find this truck (your team's) and get in - as driver or passenger (not both at the same time, nor the gunners) could then call up the map, and using the same kind of icons that are normally the attack and defend order, be placed on different bases rather than a possibly tactically insignificant one. I can Imagine this truck being vital in multiplayer games, where missions to destroy the command truck, and render the opposing army directionless (or under AI control) until it spawns again.

This would allow for interesting side mission options as well as an avenue for further refinements to the games already fantastic formula.

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 Post subject: Re: VEHICLE IDEAS TOPIC
PostPosted: Sat May 10, 2014 4:13 am 
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Joined: Fri May 09, 2014 7:59 am
Posts: 2
Would it be possible to make a horse? Would be nice to know for modders that want to make medieval / western / fantasy mods.


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 Post subject: Re: VEHICLE IDEAS TOPIC
PostPosted: Sat May 10, 2014 4:15 am 
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Joined: Fri May 09, 2014 7:59 am
Posts: 2
sperilli wrote:
I think they should make it you can get in civilian cars and drive them


I was also thinking this but maybe they would take 10s to break into / hotwire the first time.. and you would be almost as vulnerable as you would be on foot.. just a lot faster.


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 Post subject: Re: VEHICLE IDEAS TOPIC
PostPosted: Mon May 12, 2014 4:20 pm 
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Joined: Tue May 08, 2012 9:57 pm
Posts: 159
I love the idea of mobile artillery (Mortar truck) but I'm not a big fan of your other ideas.

A Command vehicle would only be useful for players and you wouldn't want to sit in one for more than 30 seconds. Literally all you can do is make calls. That's extremely boring and RP-consuming.

Tanks are rare, the anti-tank tank would fill such a small niche that nobody would ever want to use it. I'd prefer a mobile anti-tank cannon over this.

The Bradley tank sounds WAY overpowered compared to the regular tank.

No opinion on the boats, haven't touched those yet.

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 Post subject: Re: VEHICLE IDEAS TOPIC
PostPosted: Mon May 12, 2014 10:28 pm 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
sperilli wrote:
I think they should make it you can get in civilian cars and drive them


This would cost too much network traffic to sync them all. For singleplayer it would be possible and for a modder it shouldnt be much of an issue to do. We, as devs want to keep stuff behaving the same in single player and multiplayer on vanilla.
I could provide the civilian cars blend file so that only the static wheels would need to be removed and added as dynamic wheel like on every other drivable vehicle. Also the driving properties and passenger slots, etc. No big deal at all.


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