Quote:
Smoother turning for vehicles
Most of the wheeled vehicles are extremely twitchy when on roads, because directional input steers as fast as it can in that direction.
I'd prefer a system where turning became less responsive as speed increased, so turning around in tight spaces worked as it does now, but holding left for half a second while driving a transport truck down a road didn't cause it to roll over and explode.
Only tanks have zero smoothening applied on steering currently, all other vehicles use varying degrees of it.
Maybe I'm personally already used to the controls so I'm missing the issue. The steering is fairly fast, I give you that, and it is that way to allow sliding to happen.
Vehicle control in multiplayer can be a challenge, as vehicles are not and can't be client side predicted in RWR, so you experience full lag between pressing the key to turn, the signal going to server and coming back for you to actually see the vehicle starting to turn. The higher the lag, the worse it is. Also in online you tend to get some different results on the server and client of how the vehicle physics simulation advances until the next sync packet comes in for the client, causing a visible snap in vehicle orientation sometimes. That snap can be faked and hidden to an extent, that part will be done in some version.
I've never seen a truck roll over and explode just because of what the driver did, but if that happened, then that's awesome if you ask me

The trucks tilt all around the place in hopes of rolling over happening to someone, but never seen it myself.