some more vehicle ideas (adding to main post aswell)
combat truckimage:
http://image.4wheeloffroad.com/f/273904 ... cougar.jpginfo: the combat truck is a mobile stash for weapons and armor (aka a mobile stash), like other vehicles the AI can control and use it, for example this truck might be brought to the front line, at which point the team with it will start using it to resupply grenades and explosives, meaning they will have more explosive fire power.
note: do to its design the combat truck can take a few hits from explosives, and in fact takes reduced damage from grenades.
health: 2.75
max speed: 17.5
seats: 1 driver, one gunner, and 1 passenger
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faction specific vehicles ideas
TANK
wheeled tank (forgot the actual name, and can't find it)
image:
http://i90.photobucket.com/albums/k259/ ... framed.jpginfo: this is basicly a faction specific version of the tank (grey), it is armed the same as the normal tank but with some minor differences.
health: 2.75
seats: 1 driver 2 gunners
speed: 15
t-90image:
https://wiki.colby.edu/download/attachm ... Mbangi.jpginfo: like the tank above this is a faction specific version of the tank (brown), it is armed the same as a normal tank but with some minor differences
health: 3.5
seats: 1 driver, 2 gunners
speed: 8
troop transportnote: current one is swapped to brown by default
half trackimage:
http://www.vectis.co.uk/AuctionImages/106/2301_l.jpg (sorry for using a toy as image)
info: is a faction specific version of the troop transport (grey) unlike other transports the units in this one can fire out of it, though at the cost of being protected from small arms fire.
health: 1.6
speed: 17.5
seats: 1 driver 7 passengers (2 less then normal)
strykerimage: see slat striker image
info: this is a faction specific version of the troop transport (green), unlike other transports it has a lower carry capacity but has higher armor then any of them
health: 2
speed: 17.5
seats: 1 driver, 5 passengers, 1 "gunner" (uses their main weapon from a fire port on the top)