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PostPosted: Sun Apr 13, 2014 3:48 am 
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Topics merged.

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PostPosted: Sun Apr 13, 2014 3:52 am 
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who moderates the moderators??????

4/12 never forget

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PostPosted: Sun Apr 13, 2014 3:52 am 
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JackMayol moderates the moderators. :P

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PostPosted: Sun Apr 13, 2014 4:03 am 
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and now the ideas are a jumbled mess of which no heads nor tails can be made. There was a reason they where separate aka easier to understand, get feedback and modify if they are separate.


I have been on multiple forms and have been told to keep ideas in their own topics as it makes things easier to read.. yes I may mass post cause of this but it is a lot easier to read then this.


EDIT

If you had to merge the ideas, you could have at least merged them into similar topics (like putting the m202, vests, drones, and fire call ideas in one topic as they are along a gear and weapon premiss, and the vehicle ideas in another)

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PostPosted: Sun Apr 13, 2014 5:30 am 
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I can edit them to be reorganized, if you'd like.

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PostPosted: Sun Apr 13, 2014 11:32 am 
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please, having them all jumbled together is just hard to read.

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PostPosted: Sun Apr 13, 2014 11:07 pm 
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Reorganized the suggestion posts into the OP and gave them some basic formatting.

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PostPosted: Sun Apr 13, 2014 11:53 pm 
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thanks... though looks like I will have to redo some of the image links (and update some minor info)

EDIT: fixed image links.


EDIt2: looks like you changed the howitzer tank idea to self propelled artillery. That actually sounds better.


EDIT3: updated the Self-Propelled Artillery idea. removed conflicting info on the main cannon, instead of saying the cannon can't rotate changed it to 2x slower turn speed, that in combo with the fact it fires at an arc make it useless against close range or fast moving targets.

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PostPosted: Mon Apr 14, 2014 3:15 am 
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Yeah I was editing some other stuff like the grammar and names to better suit what I thought you were trying to say so it would look better organized, didn't get to far though as I was somewhat busy.

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PostPosted: Mon Apr 14, 2014 3:45 am 
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I hadn't really weighed in on the ideas yet:

Right now there's a couple things I think you should know about vests. Any explosive (IE: grenades, arty, etc.) will only count as one kill hit. As far as I know it is not possible, currently, to make explosives go around that. Also, a knife stab is an insta-kill on a vest wearer always, no matter what.


Exo-skeletons right now are incredibly bulky, and would in actuality probably slow the user down. What they are used for is allowing soldiers to lift extremely heavy loads. Perhaps they could be used to increase the carrying capacity?

Drones, as mentioned, are a bit beyond the engine capabilities of the game right now due to what other people have mentioned.
Mines (both AT and AP) right now are possible, and in fact are ingame but disabled, but there is no IFF functionality right now.

An automated turret definitely is possible, all it would require is an AI that goes inside it (like the comms truck) and is high enough rank that no one can "step out, kid" it.

M202 Flash: I haven't tinkered TOO much with explosives, but as far as I know the kill chance is 1.0, and any means to increase killchance for a period of time is not possible as far as I know. Besides that, everything else with it is possible to do ingame.

Refugee Gamemode could be interesting, but right now it seems rather odd: Why would all 3 factions be competing with one another to gather refugees? It could perhaps be done in the PvP gamemode that's being worked on where one team has to take hostages and the other has to extract the civillians (and also try to free the other team's hostages), dunno.

The one problem with the self-propelled artillery gun is that the game has a limited draw distance and any soldiers outside of that range are simulated. It definitely *COULD* work, but it's range would have to be significantly reduced. Maybe a mortar truck or something instead? As this would seem more practical range-wise within the limitations of the game.

Strykers: How would the strykers really be different than existing vehicles in the game? The first one seems like an armored truck, the second just a variant of the APC, and the third just a variant of the tank.

Assault Buggy: Right now a vehicle weapon can not have a secondary function or reload, so G to launch rockets isn't possible. I do actually feel there is an empty spot in the terms of a light attack/recon vehicle. I've tinkered with adding an MG to the Jeep for that function but haven't really gotten too far on that.

Combat Bulldozer: While it is an interesting concept, and I feel it could be very useful in the right circumstance, in vanilla there simply are too few situations where this would be necessary. Vehicle wrecks only last for 1-2 minutes. Definitely could be useful in a mod, though.

The flare idea is neat, but I feel it should be something that isn't "found" but given as a reward for completing special mission objectives. IE: Command giving you extra resources.

The call-ins themselves though. Right now Helicopters are a no-go due to limitations, but the devs are trying to add in helicopters to add in something like this. I've actually been discussing with a couple people about helicopter insertion of troops or helicopter air support.
The RP one doesn't really make sense, why would someone drop crates of resource points from a plane?
Hand-held minigun definitely wouldn't go in, I've talked to the devs about that. I actually made a minigun mod, but it's a stationary weapon like the mounted MG.

Also the last flare is more of a lighting flare used to light up an area so the AI can see better? (Just trying to clarify?) That actually is a pretty neat idea, and I'm surprised no one has really thought of that.

Grenades:

Molotov would require a lot of effort to make the fire effects. Right now vehicles are relatively easy to take down and having a method to (possibly) instnatly remove a crew from a vehicle seems rather OP, especially considering the cost of said vehicle if it was called in.

Dummy Grenade: Definitely could be used to troll in PvP. IIRC there is actually a rock (disabled) in the explosives list.

As mentioned about the mines earlier, there is no IFF.

As for the claymore, that's something some people are interested in. Not sure if truly possible yet. Personally, if it were possible I'd definitely make an actual frag grenade in a mod.

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