I hadn't really weighed in on the ideas yet:
Right now there's a couple things I think you should know about vests. Any explosive (IE: grenades, arty, etc.) will only count as one kill hit. As far as I know it is not possible, currently, to make explosives go around that. Also, a knife stab is an insta-kill on a vest wearer always, no matter what.
Exo-skeletons right now are incredibly bulky, and would in actuality probably slow the user down. What they are used for is allowing soldiers to lift extremely heavy loads. Perhaps they could be used to increase the carrying capacity?
Drones, as mentioned, are a bit beyond the engine capabilities of the game right now due to what other people have mentioned. Mines (both AT and AP) right now are possible, and in fact are ingame but disabled, but there is no IFF functionality right now.
An automated turret definitely is possible, all it would require is an AI that goes inside it (like the comms truck) and is high enough rank that no one can "step out, kid" it.
M202 Flash: I haven't tinkered TOO much with explosives, but as far as I know the kill chance is 1.0, and any means to increase killchance for a period of time is not possible as far as I know. Besides that, everything else with it is possible to do ingame.
Refugee Gamemode could be interesting, but right now it seems rather odd: Why would all 3 factions be competing with one another to gather refugees? It could perhaps be done in the PvP gamemode that's being worked on where one team has to take hostages and the other has to extract the civillians (and also try to free the other team's hostages), dunno.
The one problem with the self-propelled artillery gun is that the game has a limited draw distance and any soldiers outside of that range are simulated. It definitely *COULD* work, but it's range would have to be significantly reduced. Maybe a mortar truck or something instead? As this would seem more practical range-wise within the limitations of the game.
Strykers: How would the strykers really be different than existing vehicles in the game? The first one seems like an armored truck, the second just a variant of the APC, and the third just a variant of the tank.
Assault Buggy: Right now a vehicle weapon can not have a secondary function or reload, so G to launch rockets isn't possible. I do actually feel there is an empty spot in the terms of a light attack/recon vehicle. I've tinkered with adding an MG to the Jeep for that function but haven't really gotten too far on that.
Combat Bulldozer: While it is an interesting concept, and I feel it could be very useful in the right circumstance, in vanilla there simply are too few situations where this would be necessary. Vehicle wrecks only last for 1-2 minutes. Definitely could be useful in a mod, though.
The flare idea is neat, but I feel it should be something that isn't "found" but given as a reward for completing special mission objectives. IE: Command giving you extra resources.
The call-ins themselves though. Right now Helicopters are a no-go due to limitations, but the devs are trying to add in helicopters to add in something like this. I've actually been discussing with a couple people about helicopter insertion of troops or helicopter air support. The RP one doesn't really make sense, why would someone drop crates of resource points from a plane? Hand-held minigun definitely wouldn't go in, I've talked to the devs about that. I actually made a minigun mod, but it's a stationary weapon like the mounted MG.
Also the last flare is more of a lighting flare used to light up an area so the AI can see better? (Just trying to clarify?) That actually is a pretty neat idea, and I'm surprised no one has really thought of that.
Grenades:
Molotov would require a lot of effort to make the fire effects. Right now vehicles are relatively easy to take down and having a method to (possibly) instnatly remove a crew from a vehicle seems rather OP, especially considering the cost of said vehicle if it was called in.
Dummy Grenade: Definitely could be used to troll in PvP. IIRC there is actually a rock (disabled) in the explosives list.
As mentioned about the mines earlier, there is no IFF.
As for the claymore, that's something some people are interested in. Not sure if truly possible yet. Personally, if it were possible I'd definitely make an actual frag grenade in a mod.
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