BoosterTerrik wrote:
Also, this is more of a pipe-dream, but are the developers interested in (for SP) giving the option of being a commander? Not actively controlling a soldier, but directing troops, sending in reinforcements and supplies, all against the clock and an always too small resource pool. That kind of thing sounds like an exciting way to experience the game a little differently.
It certainly has crossed my mind that you'd be able to take the role of the commander AI, but mostly I personally don't find the idea that fascinating gameplay-wise, especially given RWR's premise. Anyway, it should be feasible for someone to create it as an extension once the commander-soldier communication is made available for scripts.
Potentially, you'd have a completely different window external to the game working as the commander view. Heck, you'd possibly just have the server variant of the game running in the background as you don't really need the game visuals for anything, and all your commanding info and state would be shown in the external "RWR commander" application. The script side already has access to most if not all relevant game elements for this, you can query the status and positions of soldiers, vehicles, bases, etc, so one would be able to visualize this info and interact with it in some meaningful way.
The part that is missing right now is that it would need to be possible to disable the existing commander AI in a faction completely and expose the commander-soldier communication so that the script side could be the one issuing the orders. An order consist only from the location where to go to and the task which is one of attack/defend/protect vehicle, that's it really.
Ok, I mentioned the server right there, so this would also work in online. "Normal" RWR players would be able to join the server while someone else connects through the external application or with web browser depending on how the commander app/service is created, to play as the commander while others play as the soldiers and squads. Players would of course need to be directed with markers and radio chat, both are supported, rather than the exact positions used with bots.