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Permanently delete the cursing 4 hour weapon timer http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=7&t=3446 |
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Author: | celestevasquez1987 [ Sun Jun 17, 2018 1:30 pm ] |
Post subject: | Permanently delete the cursing 4 hour weapon timer |
Hey guys, so I'm basically new here. This is my first topic and usually, it's about that timer mentioned above. To be honest, I love this game, it serves me as a "Take a break" game to calm my nerves on other games I play (Far Cry 5, SoD 2, etc) this is purely legit for me and I like the gameplay. But! One thing that broke my spine and my back is the commander saying "PSG-90 ran out of stock" ![]() |
Author: | anoshi [ Mon Jun 18, 2018 8:44 am ] |
Post subject: | Re: Permanently delete the cursing 4 hour weapon timer |
from: http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=7&t=3238 pasik wrote: I think the easiest way is just by using a very large time like 1000 * 60.0 * 60.0 on line 58 in unlock_manager.as (or if you're making a mod based on full_campaign_template, you'd probably want to do that in my_gamemode.as by overriding setupUnlockManager method implementation with @m_unlockManager = UnlockManager(this, this, 1000 * 60.0 * 60.0); and leave unlock_manager.as component untouched). In the mac version, the unlock_manager.as script (text file) is located in <game install dir> /contents/resources/media/packages/vanilla/scripts/trackers. Very similar location in windows. |
Author: | celestevasquez1987 [ Mon Jun 18, 2018 10:23 am ] |
Post subject: | Re: Permanently delete the cursing 4 hour weapon timer |
He said "Put a very large number" isn't there a trick to disable it instead of changing it? |
Author: | pasik [ Mon Jun 18, 2018 12:22 pm ] |
Post subject: | Re: Permanently delete the cursing 4 hour weapon timer |
If 1000 (or more) hours isn't going to be enough, you can possibly disable the timer updates inside unlock_manager.as entirely with a simple hack. There's a line that says: Code: unlock.update(time); Make it say: Code: // unlock.update(time); We're changing the timer in single player campaign to another very large value for the next update, but it'll probably stay as it is in online Invasion in order to let people complete the deliveries. Without the timer in online the unlock will never reset until server restart, so makes sense having it. |
Author: | celestevasquez1987 [ Mon Jun 18, 2018 1:08 pm ] |
Post subject: | Re: Permanently delete the cursing 4 hour weapon timer |
Hm, good point, let the devs know that, in the next update, remove the timer for Campaign, and Quick Match, I'm sure it was a mistake putting it. Even the Pacific Dlc never had a timer. Also, thanks! You saved my money before my spine goes to surgery in hospital! It feels better now! ![]() |
Author: | pasik [ Mon Jun 18, 2018 4:51 pm ] |
Post subject: | Re: Permanently delete the cursing 4 hour weapon timer |
Well I am the main dev ![]() For people who like the aspect of collecting all possible unlocks it's an obvious nuisance, I do get it ![]() As far as I know, Pacific also has the unlock time in action. Quickmatches don't handle enemy weapon deliveries at all. |
Author: | celestevasquez1987 [ Tue Jun 19, 2018 12:19 pm ] |
Post subject: | Re: Permanently delete the cursing 4 hour weapon timer |
What? Your the main developer of the game? I thought I was talking to an expert! I never realized! Though still, the timer, if you had the way to remove it, the armory UI needs some rework so it can fit in more guns! Even some rares too! Say, if your the main developer, what is the next dlc and is there a sequel to this game? ![]() ![]() I'll give you a suggestion for the 2nd dlc: 'Nam war, or "Vietnam War" The factions should be the USAF and a 2nd act faction, the US air force, fighting against the enemy factions are the commies of North Vietnam, you may add China and the Soviet Union as they did help the enemies of the USAF and US air force. Also, one friendly faction, the South Vietnamese congress who struggled to win the war with the U.S. Try it pasik! It'll hype up everyone around here and rush their money to buy the 'Nam dlc and that money goes to the sequel of RWR, RWR: the new generation, featuring today's finesy military vehicles, Abrams, Leopard 27A1, T-90, Challenger 2, and more sexy beasts! ![]() ![]() So, yup, here are my suggestions for the next dlc and a sequel for RWR. You csn change the sequel's name though it's okay! Happy developing! ![]() |
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