RUNNING WITH RIFLES http://www.runningwithrifles.com/phpBB3/ |
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A problem with my mod! http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=7&t=3089 |
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Author: | RandomHeadphone [ Wed Sep 28, 2016 2:03 am ] |
Post subject: | A problem with my mod! |
I've been able to make a working mod up UNTIL now. I've got a problem I just can't fix ![]() So I need some help. I'll paste the game log. I just added a new group/type of unit in the faction and it just keeps crashing. 20:57:23: game init done 20:57:23: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1. 20:57:23: Texture: hud_rank5.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 20:57:23: Texture: hud_meter_cursor_capture_area_friendly.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 20:57:23: Mesh: Loading crate_wood.mesh. 20:57:23: Texture: latin1_input_font_outline_050.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 20:57:23: Texture: crate_wood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 20:57:23: Mesh: Loading van.mesh. 20:57:24: Texture: car_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1. 20:57:24: Mesh: Loading van_broken.mesh. 20:57:24: Texture: car_atlas1_broken.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1. 20:57:24: Mesh: Loading car3.mesh. 20:57:24: Texture: car_atlas2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 20:57:24: Mesh: Loading car3_broken.mesh. 20:57:25: Texture: car_atlas2_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 20:57:25: Mesh: Loading car2.mesh. 20:57:25: Mesh: Loading car2_broken.mesh. 20:57:25: Mesh: Loading car1.mesh. 20:57:25: Mesh: Loading car1_broken.mesh. 20:57:25: Mesh: Loading pickup.mesh. 20:57:25: Texture: car_atlas3.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 20:57:25: Mesh: Loading pickup_broken.mesh. 20:57:25: Texture: car_atlas3_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 20:57:25: Mesh: Loading radar_tower.mesh. 20:57:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO810 because this Material does not exist. Have you forgotten to define it in a .material script? 20:57:25: Texture: radar_tower.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 20:57:25: Mesh: Loading radar_tower_broken.mesh. 20:57:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO811 because this Material does not exist. Have you forgotten to define it in a .material script? 20:57:25: Texture: radar_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 20:57:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO812 because this Material does not exist. Have you forgotten to define it in a .material script? 20:57:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO813 because this Material does not exist. Have you forgotten to define it in a .material script? 20:57:25: Mesh: Loading water_tower.mesh. 20:57:25: Texture: water_tower.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 20:57:25: Mesh: Loading water_tower_broken.mesh. 20:57:25: Texture: water_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 20:57:25: saving 20:57:25: save path=C:\Users\Glenn\AppData\Roaming\Running with rifles\savegames/_default.save 20:57:25: mode = 1 20:57:25: last script = 20:57:25: save done 20:57:26: Texture: inventoryview_slot_frame_not_respawnable.png: Loading 1 faces(PF_A8R8G8B8,132x132x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,132x132x1. 20:57:26: Texture: hud_squad2.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1. 20:57:26: Texture: building_atlas3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 20:57:26: Texture: zebracrossing.png: Loading 1 faces(PF_A8R8G8B8,64x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x128x1. I hope someone can fix it. |
Author: | JackMayol [ Wed Sep 28, 2016 6:30 am ] |
Post subject: | Re: A problem with my mod! |
There is no useful information in your log. You might want to start with the parameter "verbose" in your shortcut so that more informations are written in the log. How such a shortcut looks like for me: Code: D:\GAMES\Steam\SteamApps\common\RunningWithRifles\rwr_game.exe debugmode verbose
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Author: | RandomHeadphone [ Wed Sep 28, 2016 7:03 am ] |
Post subject: | Re: A problem with my mod! |
JackMayol wrote: There is no useful information in your log. You might want to start with the parameter "verbose" in your shortcut so that more informations are written in the log. How such a shortcut looks like for me: Code: D:\GAMES\Steam\SteamApps\common\RunningWithRifles\rwr_game.exe debugmode verbose How do I apply that to RWR? I've got steam version if thats important. |
Author: | JackMayol [ Wed Sep 28, 2016 2:44 pm ] |
Post subject: | Re: A problem with my mod! |
go to the root folder of the game in Steam, right-click on rwr_game.exe and choose make shortcut. Then right-click on the shortcut, choose properties and add in the target field at the end the parameters mentioned above, i.e. debugmode and verbose |
Author: | RandomHeadphone [ Fri Sep 30, 2016 6:20 am ] |
Post subject: | Re: A problem with my mod! |
JackMayol wrote: go to the root folder of the game in Steam, right-click on rwr_game.exe and choose make shortcut. Then right-click on the shortcut, choose properties and add in the target field at the end the parameters mentioned above, i.e. debugmode and verbose I changed it to "C:\Program Files (x86)\Steam\steamapps\common\RunningWithRifles\rwr_game.exe" debugmode verbose I can't tell if it did the same thing but it might have. 16:18:15: savename _default.save 16:18:15: Setting init data, machine id = 0 16:18:15: init data set done 16:18:15: no old character, attempt load 16:18:15: Mesh: Loading chute.mesh. 16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO767 because this Material does not exist. Have you forgotten to define it in a .material script? 16:18:15: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 16:18:15: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO768 because this Material does not exist. Have you forgotten to define it in a .material script? 16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO769 because this Material does not exist. Have you forgotten to define it in a .material script? 16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO770 because this Material does not exist. Have you forgotten to define it in a .material script? 16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO771 because this Material does not exist. Have you forgotten to define it in a .material script? 16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO772 because this Material does not exist. Have you forgotten to define it in a .material script? 16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO773 because this Material does not exist. Have you forgotten to define it in a .material script? 16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO774 because this Material does not exist. Have you forgotten to define it in a .material script? 16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO775 because this Material does not exist. Have you forgotten to define it in a .material script? 16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO776 because this Material does not exist. Have you forgotten to define it in a .material script? 16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO777 because this Material does not exist. Have you forgotten to define it in a .material script? 16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO778 because this Material does not exist. Have you forgotten to define it in a .material script? 16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO779 because this Material does not exist. Have you forgotten to define it in a .material script? 16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO780 because this Material does not exist. Have you forgotten to define it in a .material script? 16:18:15: Can't assign material _missing_material_ to SubEntity of Ogre/MO781 because this Material does not exist. Have you forgotten to define it in a .material script? 16:18:15: init_match.xml not found at 16:18:15: path: media/packages/vanilla//package_config.xml 16:18:15: saving 16:18:15: save path=C:\Users\Glenn\AppData\Roaming\Running with rifles\savegames/_default.save 16:18:15: save file=C:\Users\Glenn\AppData\Roaming\Running with rifles\savegames/_default.save/game.xml 16:18:15: mode = 1 16:18:15: last script = 16:18:15: save done 16:18:15: saving C:\Users\Glenn\AppData\Roaming\Running with rifles\savegames/_default.save/effect_splat_map.png 16:18:16: new game created 16:18:16: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 16:18:16: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 16:18:17: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x256x1. 16:18:17: settings loaded 16:18:17: path: media/packages/vanilla//scene.xml 16:18:17: reading monitor, name=kill combo 16:18:17: reading monitor, name=death streak 16:18:17: reading monitor, name= 16:18:17: reading monitor, name= 16:18:17: reading monitor, name= 16:18:17: r=1475 16:18:17: init_match.xml not found at 16:18:29: init_match.xml not found at 16:18:29: game init done 16:18:29: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1. 16:18:29: Texture: hud_rank5.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 16:18:29: Texture: hud_meter_cursor_capture_area_friendly.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 16:18:29: Mesh: Loading crate_wood.mesh. 16:18:29: Texture: latin1_input_font_outline_050.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 16:18:29: Texture: crate_wood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 16:18:29: Mesh: Loading van.mesh. 16:18:30: Texture: car_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1. 16:18:30: Mesh: Loading van_broken.mesh. 16:18:31: Texture: car_atlas1_broken.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1. 16:18:31: Mesh: Loading car3.mesh. 16:18:31: Texture: car_atlas2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 16:18:31: Mesh: Loading car3_broken.mesh. 16:18:31: Texture: car_atlas2_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 16:18:31: Mesh: Loading car2.mesh. 16:18:31: Mesh: Loading car2_broken.mesh. 16:18:33: Mesh: Loading car1.mesh. 16:18:33: Mesh: Loading car1_broken.mesh. 16:18:33: Mesh: Loading pickup.mesh. 16:18:33: Texture: car_atlas3.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 16:18:33: Mesh: Loading pickup_broken.mesh. 16:18:34: Texture: car_atlas3_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 16:18:34: Mesh: Loading radar_tower.mesh. 16:18:34: Can't assign material _missing_material_ to SubEntity of Ogre/MO810 because this Material does not exist. Have you forgotten to define it in a .material script? 16:18:34: Texture: radar_tower.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 16:18:34: Mesh: Loading radar_tower_broken.mesh. 16:18:34: Can't assign material _missing_material_ to SubEntity of Ogre/MO811 because this Material does not exist. Have you forgotten to define it in a .material script? 16:18:34: Texture: radar_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 16:18:34: Can't assign material _missing_material_ to SubEntity of Ogre/MO812 because this Material does not exist. Have you forgotten to define it in a .material script? 16:18:34: Can't assign material _missing_material_ to SubEntity of Ogre/MO813 because this Material does not exist. Have you forgotten to define it in a .material script? 16:18:34: Mesh: Loading water_tower.mesh. 16:18:34: Texture: water_tower.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 16:18:34: Mesh: Loading water_tower_broken.mesh. 16:18:34: Texture: water_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 16:18:34: saving 16:18:34: save path=C:\Users\Glenn\AppData\Roaming\Running with rifles\savegames/_default.save 16:18:34: save file=C:\Users\Glenn\AppData\Roaming\Running with rifles\savegames/_default.save/game.xml 16:18:34: mode = 1 16:18:34: last script = 16:18:34: save done 16:18:35: Texture: inventoryview_slot_frame_not_respawnable.png: Loading 1 faces(PF_A8R8G8B8,132x132x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,132x132x1. 16:18:35: Texture: building_atlas3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 16:18:35: Texture: zebracrossing.png: Loading 1 faces(PF_A8R8G8B8,64x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x128x1. |
Author: | JackMayol [ Fri Sep 30, 2016 11:09 am ] |
Post subject: | Re: A problem with my mod! |
This is not verbose. Are you sure you executed the shortcut with those 2 parameters? The shortcut you mentioned seems to be right though. |
Author: | RandomHeadphone [ Sun Oct 02, 2016 8:13 am ] |
Post subject: | Re: A problem with my mod! |
JackMayol wrote: This is not verbose. Are you sure you executed the shortcut with those 2 parameters? The shortcut you mentioned seems to be right though. I'll try putting verbose infront then debugmode after. This is what I got - 18:14:18: savename _default.save 18:14:18: Setting init data, machine id = 0 18:14:18: init data set done 18:14:18: no old character, attempt load 18:14:18: Mesh: Loading chute.mesh. 18:14:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO767 because this Material does not exist. Have you forgotten to define it in a .material script? 18:14:18: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 18:14:18: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 18:14:18: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 18:14:18: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 18:14:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO768 because this Material does not exist. Have you forgotten to define it in a .material script? 18:14:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO769 because this Material does not exist. Have you forgotten to define it in a .material script? 18:14:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO770 because this Material does not exist. Have you forgotten to define it in a .material script? 18:14:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO771 because this Material does not exist. Have you forgotten to define it in a .material script? 18:14:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO772 because this Material does not exist. Have you forgotten to define it in a .material script? 18:14:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO773 because this Material does not exist. Have you forgotten to define it in a .material script? 18:14:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO774 because this Material does not exist. Have you forgotten to define it in a .material script? 18:14:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO775 because this Material does not exist. Have you forgotten to define it in a .material script? 18:14:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO776 because this Material does not exist. Have you forgotten to define it in a .material script? 18:14:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO777 because this Material does not exist. Have you forgotten to define it in a .material script? 18:14:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO778 because this Material does not exist. Have you forgotten to define it in a .material script? 18:14:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO779 because this Material does not exist. Have you forgotten to define it in a .material script? 18:14:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO780 because this Material does not exist. Have you forgotten to define it in a .material script? 18:14:18: Can't assign material _missing_material_ to SubEntity of Ogre/MO781 because this Material does not exist. Have you forgotten to define it in a .material script? 18:14:19: init_match.xml not found at 18:14:19: path: media/packages/vanilla//package_config.xml 18:14:19: saving 18:14:19: save path=C:\Users\Glenn\AppData\Roaming\Running with rifles\savegames/_default.save 18:14:19: save file=C:\Users\Glenn\AppData\Roaming\Running with rifles\savegames/_default.save/game.xml 18:14:19: mode = 1 18:14:19: last script = 18:14:19: save done 18:14:19: saving C:\Users\Glenn\AppData\Roaming\Running with rifles\savegames/_default.save/effect_splat_map.png 18:14:20: new game created 18:14:20: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x256x1. 18:14:20: settings loaded 18:14:20: path: media/packages/vanilla//scene.xml 18:14:20: reading monitor, name=kill combo 18:14:20: reading monitor, name=death streak 18:14:20: reading monitor, name= 18:14:20: reading monitor, name= 18:14:20: reading monitor, name= 18:14:20: r=1475 18:14:20: init_match.xml not found at 18:14:34: init_match.xml not found at 18:14:34: game init done 18:14:34: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1. 18:14:34: Texture: hud_rank5.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 18:14:34: Texture: hud_meter_cursor_capture_area_friendly.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 18:14:34: Mesh: Loading crate_wood.mesh. 18:14:34: Texture: latin1_input_font_outline_050.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 18:14:35: Texture: crate_wood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 18:14:35: Mesh: Loading van.mesh. 18:14:35: Texture: car_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1. 18:14:35: Mesh: Loading van_broken.mesh. 18:14:36: Texture: car_atlas1_broken.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1. 18:14:36: Mesh: Loading car3.mesh. 18:14:36: Texture: car_atlas2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 18:14:36: Mesh: Loading car3_broken.mesh. 18:14:36: Texture: car_atlas2_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 18:14:36: Mesh: Loading car2.mesh. 18:14:36: Mesh: Loading car2_broken.mesh. 18:14:38: Mesh: Loading car1.mesh. 18:14:38: Mesh: Loading car1_broken.mesh. 18:14:38: Mesh: Loading pickup.mesh. 18:14:38: Texture: car_atlas3.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 18:14:38: Mesh: Loading pickup_broken.mesh. 18:14:38: Texture: car_atlas3_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 18:14:38: Mesh: Loading radar_tower.mesh. 18:14:38: Can't assign material _missing_material_ to SubEntity of Ogre/MO810 because this Material does not exist. Have you forgotten to define it in a .material script? 18:14:39: Texture: radar_tower.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 18:14:39: Mesh: Loading radar_tower_broken.mesh. 18:14:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO811 because this Material does not exist. Have you forgotten to define it in a .material script? 18:14:39: Texture: radar_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 18:14:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO812 because this Material does not exist. Have you forgotten to define it in a .material script? 18:14:39: Can't assign material _missing_material_ to SubEntity of Ogre/MO813 because this Material does not exist. Have you forgotten to define it in a .material script? 18:14:39: Mesh: Loading water_tower.mesh. 18:14:39: Texture: water_tower.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 18:14:39: Mesh: Loading water_tower_broken.mesh. 18:14:39: Texture: water_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 18:14:39: saving 18:14:39: save path=C:\Users\Glenn\AppData\Roaming\Running with rifles\savegames/_default.save 18:14:39: save file=C:\Users\Glenn\AppData\Roaming\Running with rifles\savegames/_default.save/game.xml 18:14:39: mode = 1 18:14:39: last script = 18:14:39: save done 18:14:40: Texture: inventoryview_slot_frame_not_respawnable.png: Loading 1 faces(PF_A8R8G8B8,132x132x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,132x132x1. 18:14:40: Texture: building_atlas3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 18:14:40: Texture: zebracrossing.png: Loading 1 faces(PF_A8R8G8B8,64x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x128x1. Looks like the same as last time. Goddang zebracrossing.png! |
Author: | JackMayol [ Sun Oct 02, 2016 9:15 am ] |
Post subject: | Re: A problem with my mod! |
I think you should send me your mod and I have a look. Jump in IRC (link to "Chat" in the main page) and send me a PM with a link to your mod. The log isn't telling me anything. Have a nice Sunday! |
Author: | RandomHeadphone [ Sat Oct 08, 2016 8:45 am ] |
Post subject: | Re: A problem with my mod! |
JackMayol wrote: I think you should send me your mod and I have a look. Jump in IRC (link to "Chat" in the main page) and send me a PM with a link to your mod. The log isn't telling me anything. Have a nice Sunday! Mediafire doesn't wanna work at all. |
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