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RUNNING WITH RIFLES Multiplayer

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 Post subject: The radio doesn't works.
PostPosted: Sat Jun 25, 2016 10:45 pm 
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Joined: Sun Nov 30, 2014 8:37 am
Posts: 23
And again, I need your help guys. After updating mod for version 1.31 I encountered with this:
Spoiler:
Image

The radio calls not appear in quick match and in campaign. I tried to mess with scripts, but there's no result.
All I did is:
1. Took new scritps templates from full_campaign_template, because old ones seems to be broken, could not load campaign.
2. After this I realised that radio dosen't works, so I took scripts from vanilla script folder, but with a same effect.

I'm hope for your help.


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PostPosted: Sun Jun 26, 2016 12:12 pm 
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Joined: Mon Jun 27, 2011 11:59 am
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Sounds like the calls for your faction is empty or have high xp requirements.

Émpty calls for faction could be coming from two things I suppose, either your invasion_all_calls.xml is empty, or in your faction XML file or in some of your .resources files you have cleared the calls but not added any of them. Would need to see snippets of your mod to see what is going on.

The template scripts themselves do not touch call availability.


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PostPosted: Sun Jun 26, 2016 2:06 pm 
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Joined: Sun Nov 30, 2014 8:37 am
Posts: 23
At first I thought about this too, but all problem is that my mod uses vanilla calls. And also mod uses vanilla faction XMLs (except Redshirts, because they're new faction), in new build I only took minibosses XMLs, but they from 1.31 vanilla. In common.recources calls in place too.
Spoiler:
Image

Image

And that why I'm so confused.


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PostPosted: Sun Jun 26, 2016 6:01 pm 
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I can't reproduce the issue by just taking full_campaign_template and playing it. After a couple of /promote chats the calls unlock and work normally.

If you can make your mod available for testing somewhere, I can take a look at it.


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PostPosted: Mon Jun 27, 2016 3:45 am 
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Joined: Sun Nov 30, 2014 8:37 am
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Of course I can. Here's last version of mod from Steam workshop.

If it turns out that problem only on my side, I just try to reassemble mod's scripts from scratch and pray that it will help.


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PostPosted: Mon Jun 27, 2016 8:27 am 
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Found at least this in common.resources:

Code:
   <weapon file="l85a2.weapon" >
   <weapon file="sg552.weapon" >


These tags are not closed so the XML is invalid, causing loading of elements to end somewhere around there. Also file field is invalid here in .resources file, key field should be used.

It's good to use a text editor that does XML validation, it'll tell you if there are issues with the syntax. Notepad++ does it if you also install the XML tools plugin.


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PostPosted: Mon Jun 27, 2016 1:31 pm 
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Joined: Sun Nov 30, 2014 8:37 am
Posts: 23
Oh. Thank you so much, pasik, for your help and for good advice. In next time I'll be more attentive :oops:.


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