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Instant Action Mod WIP - feedback/ideas http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=7&t=2980 |
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Author: | Trastorno1504 [ Tue May 17, 2016 3:16 pm ] |
Post subject: | Instant Action Mod WIP - feedback/ideas |
Hey chaps, I decided to teach myself how to mod some of RWR by fiddling with Matricaria's Balance Rethink. Lazy people can skip the next two paragraphs. After 5 days, I've rebalanced spawning for every gun, changed the attributes of some, and altered a third of the support calls, along with a large number of other changes. My mod does not feel like the original in any way. A few elements of the original mod remain, for example the Specialist soldier class. Considering the RWR modding scene (and maybe the RWR scene in general) has quietened down a lot since release, I'm here to ask a few questions: 1) Is there any interest in me releasing the mod once I've finished? and 2) Because it was once the Balance Rethink mod, would I need to contact Matricaria directly for permission to release, or is crediting him enough? Here's the gist of what I've managed to put together. I had no real starting goal with this mod, but I feel like it fulfills a niche which hasn't really been explored yet in RWR mods. The name in the subject isn't final. I also have no idea how to use BBCode (yet?), so don't ask me to do that cool thing where you click "spoiler' and it expands into a submenu. - Designed to make the quick match mode more fun. Not intended to be realistic or sensible in any way. - All weapons and gear unlock by 11500 xp. Also intended to be played with a higher than usual XP/RP rate. - All rare weapons can be obtained in the armory, and you can respawn with them, with the exception of a couple. - Includes a support call which drops 64 men. - Includes a support call which drops 42,000 dollars and a (balanced!) grenade minigun. - Regular AI are much stupider now, while mid to high tier AI are much more intelligent. Minibosses can cut swathes through the rank-and-file troops. - Rare weapons such as the F2000, Javelin, Microgun, and friends show up relatively frequently in the hands of high-tier AI. - Mortars, MGs, and cover are deployed in huge amounts by the AI, leading to genuine entrenchment and fortification of positions. - Privates have a much harder time surviving on the battlefield, but once they rank up they become an awe-inspiring force. - AI constantly calls in for reinforcements. You'd think this would ruin everything, but I spent a while balancing it so that there's lots of new troops coming in, so it's not impossible to overwhelm the enemy. - I have never experienced a stalemate playing this mod. As I like playing RWR Singleplayer, this is a huge bonus for me. In short, it's silly and it's ridiculous, but I haven't had this much fun in a very long time. I've attached a picture of what 20 minutes of attack on a single target does for the terrain. Let me know if you're interested in a release. ![]() |
Author: | Bredf [ Wed May 18, 2016 4:59 pm ] |
Post subject: | Re: Instant Action Mod WIP - feedback/ideas |
The more mods the better ![]() |
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