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 Post subject: Militia Conflict
PostPosted: Thu Mar 03, 2016 7:29 pm 
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Joined: Fri Mar 02, 2012 6:54 pm
Posts: 28
Location: Germany
At first:
Actually this mod wasn't supposed to get published. It was intended for my personal use only. But I had to upload it anyways,
to share it with my buddies and to play online cooperatively.
So if you find any flaws I'd be grateful if you report them here.
But please, spare destructive criticism, change or add requests as well as suggestions on further projects for "more professional" modders.
Thank you ;)

So what does this modification change:
Faction names:
- Green team (original "greenbelts") are now "Anarchists"
- Grey team (original "Greycollars") are now "Separatists"
- Brown team (original "Brownpants") are now "Revolutionists"

Enemy vehicles get also usually reported with the new faction names. But I couldn't change the faction names for intelligence reports within the campaign. So the old names could be handles for the enemies.

Soldier names:
- Anarchists and Separatists are using english/american, german/middle european and russian/eastern european names now.
- Revolutionists are using same names but with more eastern european and a few arabic/middle eastern names added.

New campaign completion texture for each team (untested)

Machine gun mobility (shooting while moving) restored and bipods were removed from the mg weapon models.
Loading screen hints that give outdated informations about machine guns (need you to go prone etc) are removed

Soldier models:
- Green team has green goggles, black chest riggs, boots, gloves and balaclavas/bandanas now. One gear setup got black protectors
(including also the vest skin)
- Green "rambo boss" looks more like an "expandable" now, with black field pants, tactical vest, gloves and balaclava as well as green goggles and
combat shirt (for team identification)

- Grey team has reflecting/white goggles, olive gloves and balaclavas/bandanas now. One gear setup got olive protectors.
- Grey "officer boss" got also goggles and a black bandana now
- Grey "female miniboss" has black balaclava now. And the red stripes of the pants were removed. Oh and she has a bigger cleavage now :b

- Brown team has orange goggles, red brassard (right arm), olive gloves and balaclavas/bandanas as well as grey protectors now.
The vest skin just got knee protectors because of wrapped sleeves
- Brown "officer boss" got also orange goggles, a red brassard and a black balaclava now
- Brown "guerilla miniboss" got a red beret and wristband, orange goggles, a black balaclava and gloves now

- New winter skins:
- Green and brown team have goggles, balaclavas and white winter mantles with hood now. Also equipment (tactical vest and belt), bassards and field pants in their team colors.
- Grey team has helmet, goggles, balaclavas and grey winter mantles now. Also equipment in black (waist belt).
- added ballistic vest winter skin, fitting to the normal winter gear

The readme contains a guideline about the installation of the modification. But I think everyone who already modded some games knows how it works...Just copy and paste.

Download
(packed overall file size: 6.57mb)

Note: I just updated the files.
- Green and grey teams are now using preferably German and American names. (Prior the frequency was equal)
- Brown team is using preferably russian and middle eastern names now.
- Enlarged winter skin bassards, for better team identification with ballistic vest.
- Added back plate for winter vest.

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Last edited by IronStrIkEr on Fri Mar 04, 2016 8:36 pm, edited 12 times in total.

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 Post subject: Re: Militia Conflict
PostPosted: Thu Mar 03, 2016 7:54 pm 
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Joined: Fri Sep 19, 2014 9:51 pm
Posts: 540
Location: Loca-what...?
Sounds interesting but I have an issue with the downloading........

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 Post subject: Re: Militia Conflict
PostPosted: Thu Mar 03, 2016 8:07 pm 
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Joined: Fri Mar 02, 2012 6:54 pm
Posts: 28
Location: Germany
Yea, just saw it. Sorry about that. Gonna fix it tomorrow. I'm not at home at the moment

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 Post subject: Re: Militia Conflict
PostPosted: Thu Mar 03, 2016 8:09 pm 
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Joined: Fri Sep 19, 2014 9:51 pm
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Location: Loca-what...?
No any plans for tomorrow, so I'll be here. :)

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 Post subject: Re: Militia Conflict
PostPosted: Thu Mar 03, 2016 9:51 pm 
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Joined: Fri Mar 02, 2012 6:54 pm
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Location: Germany
Good to know ^^

Update:
Well, in my time zone it's already tomorrow. It should work now ;) I changed the hoster.

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 Post subject: Re: Militia Conflict
PostPosted: Fri Mar 04, 2016 11:15 pm 
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Joined: Fri Sep 19, 2014 9:51 pm
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Location: Loca-what...?
They look quite well, I liked them.
"Oh and she has a bigger cleavage now" :D And why don't pull down their pants instead of raising their hands when defeated........... as to vanilla - devs should work on that :P

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 Post subject: Re: Militia Conflict
PostPosted: Sat Mar 05, 2016 1:10 am 
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Joined: Fri Mar 02, 2012 6:54 pm
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Thanks ^^
That would be weird :lol:

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 Post subject: Re: Militia Conflict
PostPosted: Wed Mar 16, 2016 7:28 am 
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Joined: Wed Mar 16, 2016 7:24 am
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DIO wrote:
They look quite well, I liked them.
"Oh and she has a bigger cleavage now" :D And why don't pull down their pants instead of raising their hands when defeated........... as to vanilla - devs should work on that :P


Wow it looks interesting though quite weird but good so far.

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