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PostPosted: Fri Jan 08, 2016 4:17 am 
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Joined: Fri Jan 08, 2016 4:07 am
Posts: 1
I'd like to have access to the rare weapons in both the quick match as well as the campaign, I've figured out how to import a few, however others for some reason don't want to work. I also have no idea really how to make the accessible in the campaign outside of reclaiming them from the battlefield.


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PostPosted: Mon Jan 11, 2016 9:47 am 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Off the top of my head, accessibility of a weapon in an armory is determined by a few things:
* the weapon needs to be loaded, i.e. listed in all_weapons.xml for quickmatches or invasion_all_weapon.xml for campaign
* in_stock value needs to be 1 in the weapon's commonness tag
* the weapon needs to be among the faction resources, for the default soldier group specifically to be shown players, e.g. in green_primaries.resources or elsewhere.

By default e.g. green.xml includes these resources for the default soldier group
Code:
...
   <soldier name="default" spawn_score="1.0">
...
      <resources file="common.resources" />
      <resources file="green_primaries.resources" />
      <resources file="green_secondaries.resources" />
      <resources file="green_default.resources" />


Which weapons do you have trouble enabling with?


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PostPosted: Mon Feb 01, 2016 1:53 am 
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Joined: Mon Feb 01, 2016 1:40 am
Posts: 2
So I have been having similar problems, I have been able to add the p90, barret, f200, vss, n2000, aa12, and desert eagle to the armory both for quick matches and campaign, but there are a few weapons that haven't been working. Like the fn-fal, m16lsw, hk417, bizon, and aug. I was thinking that they are either not implemented in the actual game, or I am doing something completely wrong/ forgetting something.


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PostPosted: Mon Feb 01, 2016 3:58 am 
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Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
All of the ones you listed that aren't in the game, actually aren't in the game. Your intuition was correct. :)


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PostPosted: Mon Feb 01, 2016 7:48 pm 
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Joined: Mon Feb 01, 2016 1:40 am
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Thank you


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 Post subject: No luck whatsoever.
PostPosted: Fri Mar 18, 2016 10:35 am 
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Joined: Fri Mar 18, 2016 10:32 am
Posts: 3
I can get some weapons to actually work, but not others. For example, the m712 pistol works, and I can get it to show up in the armory, but a weapon like the MG42 doesn't, no matter what I do. Fiddle with invasion_all_weapons.xml, the weapon's file itself, the faction primary lists... What gives, man?


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