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RUNNING WITH RIFLES Multiplayer

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 Post subject: Reloading time
PostPosted: Sun Nov 08, 2015 10:13 am 
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Joined: Sun Nov 30, 2014 8:37 am
Posts: 23
I wonder how I can change a weapons' reloading time (not retrigger time) through the config files? Or it's hard-coded in the animations? :| (I not found any threads, where this question is discussed)


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 Post subject: Re: Reloading time
PostPosted: Sun Nov 08, 2015 7:19 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
It is animation controlled, i.e. reload animation duration decides the reloading time.

An animation can be easily duplicated in soldier_animations.xml and have its playback speed changed. A weapon's reload animation can then be pointed to the new animation.


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 Post subject: Re: Reloading time
PostPosted: Mon Nov 09, 2015 1:26 am 
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Joined: Sun Nov 30, 2014 8:37 am
Posts: 23
Oh. Thank you. :)


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 Post subject: Re: Reloading time
PostPosted: Tue Dec 08, 2015 11:53 pm 
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Joined: Tue Dec 08, 2015 11:43 pm
Posts: 1
What is the best weapons to choose with in this kind of game, as I have no idea since this is n\my very first time of using the site?

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shuriken stars


Last edited by jimwil on Tue Jan 05, 2016 8:35 pm, edited 1 time in total.

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 Post subject: Re: Reloading time
PostPosted: Wed Dec 09, 2015 10:14 am 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
jimwil wrote:
What is the best weapons to choose with in this kind of game, as I have no idea since this is n\my very first time of using the site?


There are no "best weapons". It all depends on your game style. If you want to spread bullets, if you want to be sneaky, if you want to have high fire rate, low reload time, etc.
I think the standard assault rifles (G36, M16, AK47) are the best choice overall.


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