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the final siege: looking for mod team http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=7&t=2514 |
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Author: | warbrand2 [ Mon Aug 24, 2015 6:38 pm ] |
Post subject: | the final siege: looking for mod team |
Ok lets get this baby started, the final siege would be the end all map for co-op this is more an official project then a mod. as I plan to get Jackmayol to try this out with a few of us once it is done. The map concept http://pastebin.com/jhvX2xWv image (crued image) ![]() WHAT IS NEEDED 1. a mapper or some one who can walk me through step by step as we make this thing 2. a modeller to make the following models 2a: siege walls 2b: howitzer point 2c: a full blown battleship with 4 deck guns 2d: vulcan tank with dark cats rockets special things for this map calls (Removes standard calls) pinpoint barrage info: the battle ship fires off 2 shells with 10 blast range and 5.8 damage cost: 150 RP full barrage info: the ship fires off all of its dec guns loading 8 shells into an area dealing large damage cost: 800 RP bombing run info: an aircraft carrier launchers a bomber to blast an area to the stone age does: drops 50 small 4 range 1.6 damage explosives over an area cost: 1200 RP paratroop drop III info: several troops are dropped over area cost: 500 RP officer squad drop I info: drops in 1 officer, 2 vested soldiers, 1 EOD soldier costs: 600 RP special armor power armor: [classified, enemy only] intel on this will be given to all who wish to help with this map. |
Author: | Street Veteran [ Tue Aug 25, 2015 9:02 pm ] |
Post subject: | Re: the final siege: looking for mod team |
Cool, Im happy to help testing. |
Author: | The Soldier [ Tue Aug 25, 2015 11:34 pm ] |
Post subject: | Re: the final siege: looking for mod team |
Testing is a long ways away, my Veteran. I haven't even started the map yet. ![]() |
Author: | warbrand2 [ Wed Aug 26, 2015 3:18 am ] |
Post subject: | Re: the final siege: looking for mod team |
Ok as the_soldier is doing the map. that is one slot filled. that just leaves the model work, and concepting. I am working on a better layout concept and am going to scrap the battle ship idea. WHAT IS NEEDED MODELS 1. HOWITZER MODEL (keep low detail) https://upload.wikimedia.org/wikipedia/commons/a/ac/M777_howitzer_rear.jpg http://usarmy.vo.llnwd.net/e2/c/images/2014/04/01/338106/size0.jpg info: there will be 3 enemy ones pointed at the players spawn. causing artillery to fall on it every 10 minutes. there will be two in the players spawn, that if destroyed disable the players artillery (hence why the enemy fires at the base) note: this will be a usable turret but its range would be higher then the players view range.... no clue if it can be gotten to work though. (so may just be for looks) 2. Seige door (can be vary simple) info: will be the main objectives for this map these things will have a huge amount of health (Between 200 and 400 depending on balance) note: just has to line up with a wall and look like a metal door of doom 3. vulcan tank with TOW or rocket turret info: basically an ANTI tank, used by the enemy in the final seige points. |
Author: | Testpilot14 [ Thu Sep 03, 2015 3:38 am ] |
Post subject: | Re: the final siege: looking for mod team |
Wow. This is sounding cool. If I can help in anyway count me in(in the line of work of modeling). I still am eager to learn how to 3d model. So i would be happy to work together with someone else on it. |
Author: | MelonGraffers [ Sat Oct 17, 2015 10:40 pm ] |
Post subject: | Re: the final siege: looking for mod team |
Hey i can help with any modeling you want. The only problem i've been having recently is my hand-painting not working on blender. So don't count on any textures. |
Author: | Vladimir Putin [ Tue Dec 22, 2015 9:17 pm ] |
Post subject: | Re: the final siege: looking for mod team |
I should be able to do the calls, not sure how to make them work map specific, but i havent messed with rwr in a while but i think i still have the paratrooper 3 code |
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