Insano-Man wrote:
I can't believe I didn't think of that. Thank you very much.
On a partly related note, I want to ask if the "a" field in voxel files does anything; I'd thought it controlled the opacity of the voxel in typical RGBA format, but found out - much to my disappointment, as I'd wanted to make a stealth field Strogg model - that it doesn't seem to have much, if any, effect.
The best things in games come with creative work arounds.
You've guessed correctly - the "a" field does indeed control opacity of voxels. But, sadly, RwR doesn't support it. I asked JackMayol about that long ago and got the same answer. :/