I got a quick question about using the medkit.weapon. I understand how you can make a melee weapon out of it by setting the character state to "death", but I was also wondering if you can change how much damage or vests the weapon can consume. I have ambitious plans of making a fire emblem mod where the weapon triangle is determined by the weapon damage against vests, like for example axes would do a certain amount of damage that would trigger the stun state on a knight's vest while a sword does less damage, which will possibly miss the vest's stun state.
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