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1.1 Pistol Animation help
http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=7&t=2371
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Author:  Ramsoos [ Thu Jun 11, 2015 9:11 pm ]
Post subject:  1.1 Pistol Animation help

With the release of 1.1, we got a complete set of pistol animations!

Awesome!

However, the pistols in my mod don't like the new animations very much. I replaced the old animations in the the pistols' respective .weapon files with the new ones. However, the pistols' barrels always end up pointing towards the soldier (holding it backwards,) instead of away like normal. What do I need to do to get them to work properly?

Thanks!

Author:  The Soldier [ Thu Jun 11, 2015 10:04 pm ]
Post subject:  Re: 1.1 Pistol Animation help

Having made these animations myself, I have the solution to all your problems. :D

Add this line into the initial set of pistol stats, just above the "name":
Code:
    carry_in_two_hands="0"


The new animations are one-handed, so this needs to be added otherwise the pistol front will be magnetically attracted towards the other hand. XD

Author:  Ramsoos [ Thu Jun 11, 2015 10:07 pm ]
Post subject:  Re: 1.1 Pistol Animation help

Quote:
The new animations are one-handed, so this needs to be added otherwise the pistol front will be magnetically attracted towards the other hand. XD


Funny how that works. I happened to notice that I could get a shot off If I pointed my cursor in the direction of the barrel and fired. It looked rather silly, it did.

Great job on the new animations BTW. I always how 1.0's pistol anims reused the "no weapon" running animation and how it made the pistol clip into your chest.

Thanks again, Soldier!

Author:  The Soldier [ Thu Jun 11, 2015 10:15 pm ]
Post subject:  Re: 1.1 Pistol Animation help

There are certain this that had to be redone, and the pistol animations were high on that list. :)

Author:  Tremozl [ Fri Jun 12, 2015 6:56 pm ]
Post subject:  Re: 1.1 Pistol Animation help

They're great anims. However I've noticed a problem with them that I'm encountering, which I reported here:

viewtopic.php?f=5&t=2372

I know you use some Pistols as primary weapons in your "Time After" mod - do they work properly? How have you fixed the issue I mentioned in that thread?

Thanks :)

Author:  The Soldier [ Fri Jun 12, 2015 7:21 pm ]
Post subject:  Re: 1.1 Pistol Animation help

Tremozl wrote:
They're great anims. However I've noticed a problem with them that I'm encountering, which I reported here:

viewtopic.php?f=5&t=2372

I know you use some Pistols as primary weapons in your "Time After" mod - do they work properly? How have you fixed the issue I mentioned in that thread?

Thanks :)

Yea, already noticed the thread and told pasik and JackMayol about it. Made the pistols in my mod as secondaries until a fix can get out.

I knew about the bug before the update had released, but since no vanilla weapon uses them as a primary, it wasn't top on the priority list.

Author:  Master Blaster [ Sat Jun 13, 2015 12:40 am ]
Post subject:  Re: 1.1 Pistol Animation help

Something else I noticed quite a while ago with one handed weapons, they don't seem to work with reloading one at a time.

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